Grid

From RogueBasin
Revision as of 18:15, 15 January 2015 by Roocey (talk | contribs)
Jump to navigation Jump to search
Grid
Stable game
Developer Andrew Wright (aka roocey)
Theme Science Fiction
Influences Brogue, The Binding of Isaac, and the Slimy Lichmummy
Released January 14th, 2015 (1.0a) ({{{relver}}})
Updated January 14th, 2015 (1.0c) ({{{updver}}})
Licensing http://creativecommons.org/licenses/by-nc/3.0/
P. Language Python 2.7
Platforms Windows
Interface Primarily keyboard
Game Length 20-40 minutes
Official site of Grid


Grid is designed to be an intuitive Roguelike with a theme inspired heavily by the Matrix, TRON, and general Science Fiction & Cyberpunk.

Features

  • Combo system
  • Limited menu juggling
  • A simple progression that offers interesting choices
  • Three classes each with a passive ability that alters gameplay significantly
  • Durability, forcing the player to constantly scavenge and learn new gear
  • Seven floors with eleven different enemy types, along with eight challenge modes

Planned features:

  • A redesigned final boss
  • A few more bosses throughout the game
  • Alternate floors
  • More challenge modes, classes, and abilities