Void Sanctum
Void Sanctum | |
---|---|
7DRL | |
Developer | Paal Trefall & Alan Charlesworth |
Influences | Roguelike Radio, The Single Hit Point Model |
Released | 16. March 2015 |
Updated | none |
P. Language | Unity5 / C# |
Platforms | Windows, Linux, Mac OS X, Web |
Interface | Keyboard + Mouse |
Game Length | 15-30 minutes |
7DRL 2015 Entry
Void Sanctum, SUCCESS
Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore.
Download
Version 7DRL Bugfix Patch (1.01)
itchio download - Windows / Mac OSX / Linux
Version 7DRL (1.0)
itchio download - Windows (Disclaimer: This pack hasn't yet been optimized sizewise, so the download is fairly big (~433mb))
Reports
Vlog
The Indie Ocean 7DRL 15 Playlist
Videos
Screenshots
Credits
Made by Pal Trefall and Alan Charlesworth.
Known Issues
- Have to unequip weapon and equip the next one to make abilities in the action bar appear correctly.
- Action bar abilities doesn't actually do anything (didn't have time).
- Armor doesn't actually do anything (didn't have time).
- Spellbook doesn't actually do anything (didn't have time).
- Running Void Sanctum on Mac OSX will require you to allow the game to run for "Unidentified Developer".
- When running other resolutions than 1920x1080, the UI is not rendered correctly (Note that Unity will simulate this resolution correctly for you, even if your screen doesn't support it).