Protecting your story
Delivering compelling stories usually requires someone writing it down, and separating it in chunks, usually following a standard dramatic structure of 5 acts, or a more non-linear storyline.
Fact is, that most games either don't have a story for the lack of interest on the developer on something that will get snooped easily, or someone writes a great story that gets quickly detected by a trained mind.
This section will propose a Symmetric Key Derivation Function that will enable tuning of difficulty, acts and give enough granularity, doing its best to avoid meta-discovery.