Bresenham's Line Algorithm
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Previous article deleted due to crappiness. Here's an improved C++ version (as in the previous article plot() draws a pixel at (x, y):
#ifndef ABS # define ABS(x) ((x)>0?(x):-(x)) #endif //////////////////////////////////////////////////////////////////////////////// void Bresenham(unsigned x1, unsigned y1, unsigned x2, unsigned y2) { unsigned delta_x = ABS(x2 - x1) << 1; unsigned delta_y = ABS(y2 - y1) << 1; // if x1 == x2 or y1 == y2, then it does not matter what we set here char ix = x2 > x1?1:-1; char iy = y2 > y1?1:-1; plot(x1, y1); if (delta_x >= delta_y) { // error may go below zero int error = delta_y - (delta_x >> 1); while (x1 != x2) { if (error >= 0) { if (error || (ix > 0)) { y1 += iy; error -= delta_x; } // else do nothing } // else do nothing x1 += ix; error += delta_y; plot(x1, y1); } } else { // error may go below zero int error = delta_x - (delta_y >> 1); while (y1 != y2) { if (error >= 0) { if (error || (iy > 0)) { x1 += ix; error -= delta_y; } // else do nothing } // else do nothing y1 += iy; error += delta_x; plot(x1, y1); } } }