Rot.js
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rot.js | |
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Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Jul 21 2021 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js |
rot.js (with ASCIIart support) | |
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Library project | |
Developer | mdtrooper |
Released | May 22 2012 |
Updated | Jun 13 2016 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | Browser |
Dependencies | |
Official site of rot.js (with ASCIIart support) |
JavaScript roguelike toolkit, modelled slightly after libtcod. Twitter: https://twitter.com/rot_js
A tutorial is available here at Roguebasin. Another tutorial is available here.
There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV, Lighting
- Color manipulation
- String formatting and ointerpolation
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
rot.js (with ASCIIart support)
This fork has a support for ASCIIart for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart.
Games written with rot.js:
- Copy Frogue
- Untrusted
- Lyon's Den
- Ironwood-JS
- Sleeping Beauty
- Café Havoc
- Goldfish
- FunhouseRL
- The Conception
- The Royal Wedding
- Star Wars Miniature
- RailRL
- Rot Magus
- SpectRL
- Beware the Space Bears
- Fantastic Dungeons
- FeederRL
- Emmanuel de Rouge and the Amulet of Quetzalcoatl
- Example game by Jakub T. Jankiewicz