Omega Rebirth
Revision as of 03:27, 4 October 2023 by Lyle.Tafoya (talk | contribs)
Omega Rebirth | |
---|---|
Major Roguelike | |
Developer | Lyle Tafoya |
Theme | Fantasy |
Influences | Omega |
Released | 2023 |
Updated | Oct 03, 2023 (0.5.0) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux,Windows |
Interface | ASCII,Keyboard |
Game Length | 8+ hours |
Official site of Omega Rebirth |
Omega Rebirth is a fork of the classic roguelike "Omega" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features.
Some noteworthy changes include:
- Compiles as C++
- Title menu with save file management
- Map stays centered on the player
- Removal of the infamous "up in the air" inventory system
- Improved item stacking mechanics
- Working torches
- Consolidated all Player stats/info and added health/mana meters
- Random stat rolling replaced by point-pool system
- Handles terminal resize events
- Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death)
- Many bug fixes