Difference between revisions of "Angband/65"

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{{angband-variant-talkie | name = Angband/65
{{angband-variant-alpha | name = Angband/65
| developer = [[User:PaulBlay | PaulBlay]]
| developer = [[User:PaulBlay | PaulBlay]]
| parent = [[Angband]] 3.1.1,[[Angband/64]]
| parent = [[Angband]] 3.1.1,[[Angband/64]]
| theme = Fantasy
| theme = Fantasy
| released = Not yet.
| released = Soon.
| updated = Not yet.
| updated = Not yet.
| download = Not yet.
| download = Not yet.
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I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.   
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.   


=== Compiling Angband/65 ===
== Compiling Angband/65 ==


== With Visual C++ ==
=== With Visual C++ ===


* Copy 'angband.ico' into the \src\win directory.
* Copy 'angband.ico' into the \src\win directory.
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* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
* Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib
* From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib
== Known issues ==
Linux
* Reportedly 'not possible to move' in Linux.
Windows
* Spellcasting classes are not yet supported.  Play a warrior type.
* Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
* Ego items are not being generated in the black market.
* Spell pages are displayed as '(nothing)'.
Non-reoccurring bugs
* Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.
See also [http://sourceforge.jp/projects/angband65/ticket/ Current list of bugs and planned action items].

Revision as of 20:24, 8 April 2009

Angband/65
Angband Variant
Developer PaulBlay
Based on Angband 3.1.1,Angband/64
Theme Fantasy
Released Soon.
Updated Not yet.
Download Not yet.

Official site


The aim of this project is to produce Angband/64 reborn.

Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.

Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.

I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.

Compiling Angband/65

With Visual C++

  • Copy 'angband.ico' into the \src\win directory.
  • Start the VC++ IDE and create a new empty project
  • Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
  • From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib

Known issues

Linux

  • Reportedly 'not possible to move' in Linux.

Windows

  • Spellcasting classes are not yet supported. Play a warrior type.
  • Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
  • Ego items are not being generated in the black market.
  • Spell pages are displayed as '(nothing)'.

Non-reoccurring bugs

  • Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.

See also Current list of bugs and planned action items.