Difference between revisions of "Downfall"

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(new site)
(I am no longer developing Downfall)
 
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{{game-alpha|name = Downfall
{{game-defunct|name = Downfall
|developer = [[Nathan Stoddard]]
|developer = [[Nathan Stoddard]]
|released = Dec 27, 2008
|released = Dec 27, 2008
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The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]], potentially more accurate, but also harder to implement.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]], potentially more accurate, but also harder to implement.


http://nate879.org/downfall/downfall.png
http://nathanstoddard.com/downfall/downfall.png


== External Links ==
== External Links ==

Latest revision as of 00:53, 6 September 2009

Downfall
Defunct Game
Developer Nathan Stoddard
Theme fantasy
Influences Crawl
Released Dec 27, 2008 ({{{relver}}})
Updated Mar 2, 2009 ({{{updver}}})
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows, Linux
Interface Ascii, Keyboard
Game Length 5-15 minutes
Official site of Downfall

Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.

The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight, potentially more accurate, but also harder to implement.

downfall.png

External Links

Downfall web site

Downfall manual