Level

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Revision as of 20:21, 28 September 2005 by M (talk | contribs) (disambig on the term, we have a seperate article for experience/player advancement)
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This article is about physical dungeon levels. For "level" as it relates to experience and character advancement, see experience.

A dungeon level is like a level in a building. However, they are below ground (!). In roguelikes they can be either persistant or non-persistant. Persistant levels are when the game remembers a previous level you went on and the state you left it in. sometimes games have semi-persistant levels where the layout is remembered but the monsters and items get randomised. non-persistant levels get generated again once it is requested again.