Mt. Drash: the Roguelike

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Mt. Drash: the Roguelike is a coffeebreak roguelike
Mt. Drash: The Roguelike
Beta Project
Developer Slash
Theme Fantasy
Influences Mt. Drash, DoomRL
Released 2006
Updated 2007 Feb 12 (0.32)
Licensing Closed Source, Freeware
P. Language Java
Platforms Java
Interface ASCII, Graphics, Keyboard
Game Length 2 hours
Official site of Mt. Drash: The Roguelike


The initial version of this game was Slash's entry for the second 7DRL programming contest

In the 7DRL version, there was no way to access the different weapons or armor; an updated version was released on 07/05/2006; it added LOS, items on the floor, and enhanced UI and combat.

After a lot of work and three playtesting versions, a significantly updated version 0.3 was released on 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more things.

Later on, it was 0.31 and 0.32, each polished thanks to the valuable input from playtesters on the official website; artifacts, special features in the levels, and many more things were added, including a UI using the David Gervais tileset.


Mt. Drash: The Roguelike, is a roguelike game based on the ancient game Escape from Mt. Drash; it tries to extract the main idea from the game into something more interesting to play and more related to the Ultima saga.

In the game, you, the Stranger from another world, are caught by the evil Garriontrots and given a chance to gain your freedom by entertaining them through different levels full of monsters and dangers.

Drash Roguelike is a fast-paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types.


  • 8 Circles of magic, lots of spells
  • Combat maneuvers, a new option for fighter types
  • Integrity and Evade points systems, in which actors move when evading blows
  • No experience Points, limited advancement.
  • Simplified Command Set
  • GFX interface with 3 classic Ultima tilesets (CGA, EGA, and VGA), David Gervais tileset, and customization.
  • Automap


This game used to have an active web community at, back when there were forums there.


Java Runtime Environment 1.4.2 [1]