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Revision as of 20:57, 4 August 2023 by JarryJurax (talk | contribs)
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Developer Jurax Games
Theme Fantasy
Influences Rogue
Status Stable
Released 30 March 2023
Updated 4 August 2023, v1.11
Licensing Closed Source
P. Language GDScript
Platforms Windows/Linux
Interface Mouse/Keyboard
Game Length 30 minutes
Official site of ROGUE-FP


ROGUE-FP is a roguelike heavily based off of the original Rogue but with modern features and controls. It has a first person perspective and smooth turn system. At release the game had almost compete feature parity with Rogue but since then new items/monsters/enchantments have been added to the game along with many quality of life features. However if the player just wants the vanilla experience there is an option to turn off the new monsters and items.


First Person Perspective

The first person perspective changes little of the original Rogue gameplay. Instead of aiming by selecting a direction, you point in the direction you want. Instead of bumping into a monster to attack, you press space. Potions of detection will make monsters/items visible through walls as well as visible on the map. The main difference is that projectiles will move through the air and take up time while they move, thus giving some monsters like the bat an opportunity to get out of the way.

Smooth Turn System

Turns are now based off of time. When an action is performed by either the player or a monster the one performing the action must then wait .4 seconds until they can act again. Since there is no movement grid to restrict the player, moving is not performed in .4 second turns and the time counter will start and stop when the player does. This system allows the players and monsters turns to de-sync and then re-sync smoothly on the fly.


An example map screen.
A map screen from ROGUE-FP with ASCII graphics turned on.