Difference between revisions of "Roguelike GCS"

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{{game-alpha| name = Roguelike GCS
#REDIRECT [[Roguelike Game Maker]]
|developer = Marcel Woods
|theme = Variable
|influences = Rogue
|released = 30 May 2010
|updated = 22 Feb 2011
|licensing = Undetermined
|language = [[Cpp | C++]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]
|interface = Keyboard & Mouse
|site = http://www.roguelike-gcs.co.uk
|length = Variable
}}
 
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original [[Rogue]], and an approximation of the one from [[ADOM]].
 
The toolset is distinct from programming libraries such as [[libtcod]], and functions more like a  proprietary toolset such as [[Aurora toolset]] (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
 
== Versions and Platforms ==
 
The latest version is .21 Alpha (Released Feb 22, 2011).
 
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.
 
== Scripting Language ==
 
The system currently has no scripting language. An interpreted language called [[RogueScript]] is planned for addition to the play engine at a later date.

Latest revision as of 13:29, 17 September 2011