Difference between revisions of "Roguelike GCS"

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|influences = Rogue
|influences = Rogue
|released = 30 May 2010
|released = 30 May 2010
|updated = 10 June 2010
|updated = 19 Sep 2010
|licensing = Delayed source code release
|licensing = Undetermined
|language = [[Cpp | C++]]
|language = [[Cpp | C++]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]

Revision as of 07:39, 19 September 2010

Roguelike GCS
Alpha Project
Developer Marcel Woods
Theme Variable
Influences Rogue
Released 30 May 2010
Updated 19 Sep 2010
Licensing Undetermined
P. Language C++
Platforms Linux, Windows, Mac OS
Interface Keyboard & Mouse
Game Length Variable
Official site of Roguelike GCS


Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original Rogue, and an approximation of the one from ADOM.

The toolset is distinct from programming libraries such as libtcod, and functions more like a proprietary toolset such as Aurora toolset (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.

Versions and Platforms

An early experimental version of the Engine is available for Windows and Linux. (Mac OS version will follow soon.)

The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.