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- |influences = [[NetHack]] NetHack [[GPL]]2 KB (239 words) - 22:47, 23 November 2013
- |influences = [[NetHack]] ...gic gameplay style of Nethack. (Nethack is the best video game ever.) Like Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelik2 KB (293 words) - 12:17, 10 April 2014
- ...e of the earliest clones of [[Rogue]], after [[Moria]]. Its descendant, [[NetHack]], which is still in development, spawned a subgenre of roguelike games kno ...rsions together and published [[NetHack]], which is still supported today. NetHack in turn influenced games such as [[ADOM]] or [[Crawl]].2 KB (293 words) - 13:08, 8 January 2020
- |influences = [[NetHack]] ...pective [[roguelike]] by [[Walter Pullen|Walter D. Pullen]], inspired by [[NetHack]]. It is one of the game scripts that comes with the maze generation progra2 KB (272 words) - 04:09, 12 December 2023
- |influences = [[Nethack]], [[Brogue]] A roguelike game in the Nethack tradition based on pirates & pirate-related fiction.875 bytes (105 words) - 19:38, 30 May 2014
- |influences = [[Nethack]], [[Moria]]238 bytes (27 words) - 12:52, 7 May 2010
- ...page is intended to contain a summary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. ...ttp://www.netzhack.de/ NetzHack] (note the 'z') is a German translation of NetHack. Runs on Linux, Win32, *BSD, OS X.5 KB (667 words) - 09:41, 24 August 2014
- |influences = [[Nethack]], [[Dungeon Crawl Stone Soup]], Darklands A roguelike in the spirit of [[Nethack]], explore the dungeon underneath an Italian villa in the 15th century. The1 KB (132 words) - 16:21, 1 December 2019
- ...menu based as in [[Angband]] or spatially located inside the game, as in [[NetHack]]. Notable games using this approach: [[NetHack]], [[ADOM]], [[Crawl]]2 KB (341 words) - 10:13, 18 March 2014
- ...into another creature. Change of [[item]] into another of the same type. [[NetHack]] is an example of a polymorph-heavy game.386 bytes (58 words) - 21:25, 5 August 2018
- The quintessential game in which stashing is a frequently used strategy is [[Nethack]].423 bytes (67 words) - 06:40, 22 March 2009
- |influences = [[NetHack]], [[Angband]]368 bytes (37 words) - 03:08, 30 May 2017
- |influences = [[NetHack]]461 bytes (50 words) - 12:19, 28 April 2017
- |influences = [[Nethack]], Lord of Chaos Netchaos is a roguelike game written in O'Caml. It's influenced by nethack and an old spectrum game called Lord of Chaos. Netchaos is a roguelike gam1 KB (146 words) - 02:39, 24 December 2010
- |influences = [[NetHack]] ...type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomi1 KB (210 words) - 16:00, 31 July 2020
- ...ersions provide hints about the monsters and treasure in the level. Even [[Nethack]] and [[SLASH'EM]] have status messages when certain levels are entered. ...ings", such as the sound effects that are generated by vaults and shops in nethack.2 KB (288 words) - 18:32, 21 March 2009
- |influence = [[Nethack]], [[MegamanRL]], River City Ransom ...L]] and River City Ransom. Each map takes up a single screen, similar to [[Nethack]]. In Backwards Gravity, you play a brilliant mathematician who must fix ma2 KB (251 words) - 05:50, 26 April 2009
- ...or other strong influences of that particular Roguelike. As an example, [[NetHack]]'s influences would be [[Hack]], and [[DiabloRL]]'s influences would be [[450 bytes (65 words) - 01:21, 30 September 2005
- This is a port of [[Hack]], the predecessor of [[NetHack]].447 bytes (50 words) - 03:58, 3 March 2014
- |influences = [[PabloQuest]], [[Angband]], [[NetHack]], [[Dwarf Fortress]]504 bytes (61 words) - 15:50, 9 January 2016