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  • ==Free sound/music sources== * Any games that the sounds/music are designed specifically for,
    2 KB (292 words) - 01:07, 16 December 2014
  • |games = [[C:\raft]] ...tware and the classic shareware practices of the 90s. When I'm not making free minimalistic software, I'm making commercial minimalistic software.
    561 bytes (75 words) - 16:15, 30 June 2018
  • == Roguelike games that can be played in a web browser == Roguelike games developed in [[JavaScript]], [[Java]] and [[PHP]] will generally run from a
    1 KB (149 words) - 12:53, 26 September 2018
  • |projects = [https://magicitemtech.wordpress.com/games/ Magic Item Tech - Games] |games = [[I Am Overburdened]], more on my website
    1 KB (148 words) - 20:49, 3 March 2023
  • |influences = Text Based Games |licensing = Open Source, Free to Use
    881 bytes (120 words) - 23:55, 21 January 2013
  • ThingRL is a simple [[Coffeebreak roguelike]], available for free. It is written by one person, and is still being developed. [[Category:Roguelike games]]
    252 bytes (36 words) - 12:03, 10 January 2017
  • ...guelike]] genre, as well as a detailed [[Categories|directory of Roguelike games]]. ...y:roguelike development|Development]] · [[:category:roguelike games|Games]] · [[RogueBasin:Community Portal|Community]] · [[Roguelike L
    3 KB (361 words) - 06:39, 19 September 2005
  • Please feel free to use my [[User_talk:Crawldragon|talk page]] if you'd like to get in touch ...games is also a good bit of fun for me, as it allows me to see how complex games were made for relatively simple systems.
    1 KB (222 words) - 00:10, 21 October 2014
  • Implementations of Pascal used by roguelike games: * [[Free Pascal]]
    2 KB (296 words) - 14:45, 3 April 2011
  • |licensing = [[free]] [[Category:free games]]
    1 KB (128 words) - 08:33, 5 March 2023
  • ...ogue]]''. Thus BSD enabled the spread of the entire [[roguelike]] genre of games. ...de. The last BSD distributions had not only Rogue, but two other roguelike games with sources: ''[[Hack]]'' and ''[[Larn]]''.
    1 KB (172 words) - 12:30, 1 October 2006
  • * [[:Category:Roguelike_games|Games]] A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and repl
    4 KB (603 words) - 02:05, 17 April 2009
  • |games = [[Hordes of Tarshish]] I am a simple developer working on [[Hordes of Tarshish]] in my free time.
    327 bytes (42 words) - 20:45, 29 December 2010
  • |projects = "Give me free time and I'll create the best roguelike" ;) |games = [[Roguedash]], [[Bomberogue]] and [[Xenocide]]
    598 bytes (71 words) - 22:56, 20 September 2006
  • LÖVE engine is a free, open source 2D game library for Lua programming language. ...er, but also, if the programmer gives the option, it is possible to create games that are a standalone executable with the LÖVE executable and the game its
    1 KB (192 words) - 03:48, 2 July 2016
  • |games = [[Dungeon Screener]] 22 May 2016 - [[Dungeon Screener]] free browser rogue-lite game published on ArmorGames
    608 bytes (69 words) - 20:00, 22 October 2019
  • This template makes it easier to include links to google's free usenet section. http://groups.google.ca/group/rec.games.roguelike.development/browse_frm/thread/627fbb10d23a8549/029b10a94fda1490?q
    741 bytes (111 words) - 03:26, 20 September 2005
  • * [[:Category:Roguelike_games|Games]] A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and repl
    5 KB (668 words) - 20:05, 17 July 2007
  • [[:Category:Roguelike_games|Games]] | A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and repl
    5 KB (657 words) - 06:07, 22 March 2009
  • Notable games using this approach: [[NetHack]], [[ADOM]], [[Crawl]] Notable games using this approach: [[Larn]], [[Angband]], [[DiabloRL]], [[Moria]], [[Guil
    2 KB (341 words) - 10:13, 18 March 2014
  • | licensing = [[Public domain]], [[Open Source|Free Software/Open Source]] | download = [http://zzo38computer.cjb.net/GAMES/100level.zip Download ZIP]
    2 KB (260 words) - 00:19, 4 October 2010
  • {{game-stable| name = The Hunger Games |influences = [[NetHack]], The Hunger Games
    2 KB (307 words) - 04:14, 12 December 2023
  • Roguebasin is a communal resource to document Roguelike Games and the community that surrounds them. Our goals are similar to those of W ...the [[:category:roguelike games|games pages]] and the [[list of roguelike games|lists]]
    2 KB (329 words) - 23:22, 14 June 2023
  • ...lly, if the source code is available, the game is freeware. However, some games may license the art assets separately from the code. Thus, the code may ha ...you can play it, and must not share the game with others. Many commercial games provide demos, which conflates Commercial with Shareware. Often the (argua
    5 KB (890 words) - 20:30, 9 September 2017
  • |licensing = Free for non-commercial use Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
    1 KB (176 words) - 15:58, 15 January 2010
  • ...n.wikipedia.org/wiki/Diablo_(video_game) Diablo I]. On the other hand many games feature many of the mechanics of a Cellular Automata. There are several goo ...f copying all data and creating a new copy is not very practical for rogue games. A working method is to first mark every visible cell and then process each
    4 KB (616 words) - 20:07, 31 July 2019
  • |licensing = Free to download ...009 in the [http://cymonsgames.retroremakes.com/2009-7DRL-results/ Cymon's Games contest].
    2 KB (212 words) - 04:04, 3 March 2014
  • |projects = [https://www.fsf.org/about/what-is-free-software Free/Libre Software (FL/S)] roguelike [http://slackbuilds.org/cgit/slackbuilds/l |games = none, but [http://slackbuilds.org/cgit/slackbuilds/log/?qt=author&q=David
    2 KB (198 words) - 15:25, 27 July 2022
  • * Completely artifact free. ==What games use it?==
    2 KB (339 words) - 19:22, 3 January 2012
  • |developer = [[User:Sarronix|Dan McGrath/Tooth&Claw Games]] ...clawgames.tumblr.com/post/61163371054/asylum-escape-ver-1-0-is-now-out-for-free]].
    2 KB (263 words) - 09:52, 11 October 2013
  • ...D game built on a roguelike foundation, much like all of the previous 30x9 games. It includes procedurally generated smooth terrain, items, characters, weap * [http://3089game.wordpress.com/demo/ Free Demo]
    2 KB (237 words) - 14:02, 23 November 2016
  • |language = [[Free Pascal]] GearHead-2 is the sequel to [[GearHead]]. Both games are the creation of [[Joseph Hewitt]].
    992 bytes (132 words) - 13:17, 3 December 2017
  • [[category: Roguelike games]] * [https://youtu.be/QvAPtXmcl2I?t=271 Jupi Plays Indie Games: ALL THE INDIE GAMES]
    5 KB (652 words) - 16:48, 6 April 2015
  • ...em were available on the web, for a long time on a playable museum of asci games. Guy ran out of time for upkeep, I think, sometime in the early 2000's. T *Feel free to add new entries as needed! --[[User:Nolithius|Nolithius]] 14:29, 30 Nove
    1 KB (181 words) - 04:55, 19 September 2011
  • ...rmal roguelike play styles. The tiles, art and sound are all from various free/public domain sources, with the RLTiles being a particularly strong source [[Category:Commercial games]]
    1 KB (150 words) - 16:40, 29 November 2016
  • ...the [[:category:roguelike games|games pages]] and the [[list of roguelike games|lists]] - if you're a developer, consider updating your game's page, and ma
    2 KB (249 words) - 02:42, 18 June 2021
  • |licensing=Free to play [http://bigbadwofl.me/Games/Morf/ Play Here]
    1 KB (175 words) - 13:57, 19 June 2013
  • '''A post from rec.games.roguelike.misc''' > pretty fun. I have even started a collection of the games, but I just
    6 KB (942 words) - 11:34, 22 March 2009
  • ...rection you attack in, but the directions change each round. You also have free movement on grid tiles, but enemies destroy these. Progression comes throug This games was made for the [[7DRL_Challenge_2014]].
    1 KB (198 words) - 22:05, 24 March 2014
  • ...Poland. It was founded by [[Kornel Kisielewicz]], the maker of the popular free game [[DoomRL]]. The studio is now working on a high production value sci-f ...embraced the revival of X-COM and other turn-based or board-game inspired games. It features traditional, meaty roguelike mechanics but with a modern look
    1 KB (188 words) - 15:22, 8 November 2021
  • [http://www.freeindiegam.es/2013/12/best-of-2013-roguelike-likes/ Free Indie Games (Best of 2013: Roguelike-likes)] ...apershotgun.com/2013/04/03/live-free-play-hard-the-weeks-finest-free-indie-games-23/ Rock Paper Shotgun]
    2 KB (167 words) - 19:12, 10 November 2015
  • * May ruin play balance of current games. * [[Precise Permissive Field of View]] -- A fast and, in theory, artifact free variation.
    3 KB (457 words) - 20:43, 25 February 2017
  • ...please contact me on [http://www.twitter.com/Portmanteur Twitter], or feel free to make an edit to this page (I am tracking changes to this page). I hope t ...hand at rolling my own (in the style of tactical role playing and strategy games that I like, of course)!
    3 KB (457 words) - 02:29, 25 July 2014
  • ...lana (a side-scroller platform adventure game), Spelunky is one of the few games that successfully puts Roguelike and Platformer genres together. * [http://www.spelunkyworld.com/original.html Free download for Windows] (version 1.1)
    2 KB (338 words) - 01:35, 17 September 2016
  • ...ee (as in freedom) graphical roguelike with strong influences from sandbox games like Minecraft or Terraria. ...the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by the player.
    2 KB (359 words) - 08:36, 31 December 2017
  • |games = [[Plains of Sedia]], [[Pack-man]], [[ExploringTheBleak | Exploring The Bl American graphic designer, free-lance programmer, and writer.
    1 KB (162 words) - 15:48, 11 April 2011
  • The big difference to other roguelike games is that, behind the scenes, everything that you encounter in Web Raid Mobil Also, a few things are done very differently to most games, on purpose: For example, low-level magic is as strong as high-level magic,
    8 KB (1,430 words) - 03:05, 31 May 2017
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
    6 KB (850 words) - 23:03, 15 May 2024
  • Mana is used in many games' [[Magic systems]] to pay for the cost of casting [[spell]]s. ...stead using mana as a universal magic [[currency]], you offer the player a free trade of any combination of his spells,
    957 bytes (159 words) - 01:45, 21 February 2022
  • This is largely a response to most games, such as POWDER, being * Combat free roguelike. All conflict is with the environment.
    3 KB (413 words) - 17:40, 16 November 2013

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