Difference between revisions of "The Test of Inn"

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m (→‎Features to come: small layout stuff.)
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-More Level Generators(only 3 so far)
- More Level Generators (only 3 so far)


-Effect Panels (elemental panels,traps,etc)
- Effect Panels (elemental panels, traps, etc)


-Ranged Combat system
- Ranged Combat system


-Better Inventory Menu and Item Features
- Better Inventory Menu and Item Features


-Shops
- Shops


-Point System
- Point System


-Not so always aggressive enemies
- Not so always aggressive enemies


-Custom Personalities
- Custom Personalities


-Point allocation on level up
- Point allocation on level up


-Bonuses for achievements
- Bonuses for achievements


-Time/move driven events
- Time/move driven events

Revision as of 02:19, 17 January 2010

A coffee-break under-development Roguelike game written in C.

Features

In this game you can easily add/edit any enemy and item you want, by editing the items.txt and enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu. You can also load a specific level by using a seed.


Features to come

- More Level Generators (only 3 so far)

- Effect Panels (elemental panels, traps, etc)

- Ranged Combat system

- Better Inventory Menu and Item Features

- Shops

- Point System

- Not so always aggressive enemies

- Custom Personalities

- Point allocation on level up

- Bonuses for achievements

- Time/move driven events