Difference between revisions of "Triangle Wizard"

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m (added Triangle Wizard update)
m (added Triangle Wizard update)
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| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]]
| interface = [[ASCII]]
| updated = December 4, 2011
| updated = January 29, 2012
| updver = R 12.03
| updver = R 13.01
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
Line 50: Line 50:
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 12.01) ==
== Latest Major Update (R 13.01) ==


*Ascended shrines no longer make mages lose spell regeneration.
*Fixed empty shops.
*Massively improved spellcaster AI; casters will no longer waste healing spells when not needed, buff only unbuffed creatures, no longer cast projectile spells at flying creatures etc...
*Improved the targeting of the Recall spell.
*Creature will now cast friendly spells outside combat; healing and buffing others. They will not do this if they cannot regenerate spells.
*Fixed a graphical error with a flying squared character.
*Characters who can walk through walls can now also walk through doors.
*Added some clarification notes in the Trianglopedia.
*The Manipulate Device spell will prefer sigils over traps.
*Corrected the article for the Cryptic Shrine in the Trianglopedia.
*Increased the chances the Manipulate Device works.
*Heroes spawned by the Dance with Death mission will no longer be generated inside walls.
*Added an all new deity screen where you can peruse the various deities, see their effects and your relationship with them. Press SHIFT (or ALT) + INS to access.
*Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases.
*Modified the internal deity handling routines; removed permanent curses, fixed several minor bugs.
*AI will no longer attempt to attack creatures which have been recently converted to their side.
*You can no longer use items dedicated to deities you have offended instead of only the last one you have offended.
*Angry dieties now regularly smite you with holy damage if you have any of their items equipped.
*You can now get redemption quests for any deity you have offended instead of only the last one.
*A list of player allies can be found in the character dump now.
*Fixed a bug where it was still possible to have the same cursed getting stacked.
*Added the Servant of the Pantheon class.
*Killing another deity's disciple will no longer automatically cause other deities to forgive your transgressions towards them; there is only a chance that this happens.
*Removed the finding chance part of the message when you pick spells up; this was very confusing for new players. It can still be found at the spell info screen.
*Fixed a bug where it was possible to lose some deity powers after getting cursed by another deity.
*Spell incantations powerups now correctly give you a spell level if you have none (or a negative amount) whilst also already having storage.
*Character dump now has a list of offended deities.
*Added a darkness system.
*Heresy is no longer mentioned in character information (the new deity screen is for that).
*Many spells, sigils, creatures now give light, some very rare creatures radiate darkness.
*Revamped the inventory, talent, journal and shopkeepers screen.
*Added several new item modifications.
*Fixed a bug where the extradimensional shop could cause a crash.
*Added several ways to see into darkness, some races obtains some of these at the start of the game.
*Sigils should no longer spawn over entrances and exits.
*Fixed a rare bug which caused you to have an insurmountable spell delay.
*You can now view an ingame version of your character dump if you die with permadeath active.
*Dorah now also grants Terrasight.
*Added the 'A Dance with Death' mid-level quest.
*Summoned creatures and allies no longer follow masters they cannot see (either through darkness or invisibility). Only if these creatures possess means to see invisible creatures or see into darkness will they follow their master. You can still use Recall to get them to teleport to you.
*Added the Celestial Shrine.
*AI controlled casters can now 'see' themselves always even when they are invisible and cannot see invisible creatures.
*Revamped the new game screen.
*Added the Wizard's Flare utility spell.
*Added something to the bane of Montezuma.
*Q can no longer be used to cycle spell in a certain letter bin (noone used this anyway). Q is now used to cast the new Wizard's Flare spell.
*Added a new deity: Zenithar, The Patron of Work and Commerce.
*Added a few new talents including Touch of Midas, Guidance of Kreia and Irene's Glare.
*Spell info now also lists the maximum number of incantations. This is useful for Dweomer Casters.
*Added the Twilight shrine.
*Added an ingame encyclopedia; the Encyclopedia Trianglica. Also known as Trianglopedia as you can edit it!
*Added a new player corpse type; the Phantom.
*Added a new deity, Urza, the Artificer.
*Added a new deity, Dauros the Benefactor.
*Tournament and Rebellion awards are no longer tied to any deity.
*Removed the classes, races and spells from the manual. These are replaced by the ingame Trianglopedia.
*Fixed a loophole in the wish system which could theoretically allow players to join the enemy creatures.
*There is now a prompt after loading a very big level before the game continues, this way you can get a cup of tea in the meantime.
*Your sins against deities can now be forgiven over time.
*Call of the Forest is now considered a nature spell for Druids.
*Added something that should stop weird end game crashes.
*The Weather Tap ability of Weather Mages now provides a boost of 45% (up from 15%) quicker regenerating of wind spells.
*Added a near death warning.

Revision as of 20:32, 29 January 2012

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated January 29, 2012 (R 13.01)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 13.01)

  • Fixed empty shops.
  • Improved the targeting of the Recall spell.
  • Fixed a graphical error with a flying squared character.
  • Added some clarification notes in the Trianglopedia.
  • Corrected the article for the Cryptic Shrine in the Trianglopedia.
  • Heroes spawned by the Dance with Death mission will no longer be generated inside walls.
  • Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases.
  • AI will no longer attempt to attack creatures which have been recently converted to their side.
  • Angry dieties now regularly smite you with holy damage if you have any of their items equipped.
  • A list of player allies can be found in the character dump now.
  • Added the Servant of the Pantheon class.
  • Removed the finding chance part of the message when you pick spells up; this was very confusing for new players. It can still be found at the spell info screen.
  • Spell incantations powerups now correctly give you a spell level if you have none (or a negative amount) whilst also already having storage.
  • Added a darkness system.
  • Many spells, sigils, creatures now give light, some very rare creatures radiate darkness.
  • Added several new item modifications.
  • Added several ways to see into darkness, some races obtains some of these at the start of the game.
  • Fixed a rare bug which caused you to have an insurmountable spell delay.
  • Dorah now also grants Terrasight.
  • Summoned creatures and allies no longer follow masters they cannot see (either through darkness or invisibility). Only if these creatures possess means to see invisible creatures or see into darkness will they follow their master. You can still use Recall to get them to teleport to you.
  • AI controlled casters can now 'see' themselves always even when they are invisible and cannot see invisible creatures.
  • Added the Wizard's Flare utility spell.
  • Q can no longer be used to cycle spell in a certain letter bin (noone used this anyway). Q is now used to cast the new Wizard's Flare spell.
  • Added a few new talents including Touch of Midas, Guidance of Kreia and Irene's Glare.
  • Added the Twilight shrine.
  • Added a new player corpse type; the Phantom.
  • Added a new deity, Dauros the Benefactor.
  • Removed the classes, races and spells from the manual. These are replaced by the ingame Trianglopedia.
  • There is now a prompt after loading a very big level before the game continues, this way you can get a cup of tea in the meantime.
  • Call of the Forest is now considered a nature spell for Druids.
  • The Weather Tap ability of Weather Mages now provides a boost of 45% (up from 15%) quicker regenerating of wind spells.