Difference between revisions of "Triangle Wizard"

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(added Triangle Wizard update)
m (added Triangle Wizard update)
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| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = Jun 19, 2012
| updated = Aug 06, 2012
| updver = R 14.03
| updver = R 15.01
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
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* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 14.03) ==
== Latest Major Update (R 15.01) ==


*Dramatically increased the cost of buying incantations in shops. The incantations found on the ground in a shop still have the normal price.
*Fixed some typos.
*Buying an incantation from the shopkeep no longer grants you knowledge of the spell; you also need to buy a spell level.
*Added the Darkness Aura.
*If using permadeath the game is saved after opening a vault to avoid exploits.
*Fixed a rare bug in the champion monster talent generation that could cause a crash.
*Gold now has a graphic if using tiles.
*The Tear of the Broken God now also generates healing potions when casting spells, but only if you have less than ten.
*Added a new stat; Encumbrance.
*There are no longer zones in water and lava where you are not affected by it.
*Armor no longer gives a flat speed penalty and can always be worn.
*Clarified the description of the Arcane Sanctum spell with regards to the Turn Undead spell.
*Armor now has an encumbrance value that represents a fraction of speed decrease. Encumbrance acts multiplicative.
*Getting a winning lottery ticket via a wish now grants bonus points if you finish the game, defeating Maevalin, holding it. It also changes the ending in a minor way.
*Added a few item prefixes.
*Walls in the minimap screen now oscillate between tiles and non-tiles to make them more distinct from floors if using tiles.
*Added a few new general talents.
*Entrance and exits of dungeons should no longer be in the lava, water or wall.
*Increased the chances champion monsters have talents.
*The new game screen now has a clock.
*Added about 100 new talents.
*The AI is now more intelligent with the usage of Dispel Magic; they now only dispel hostile enchantments on allies, beneficial enchantments on enemies and enemy invocations such as Death Storm and Pestilence.
*Increased the power of the Brute's Strength talent.
*The effect that Dispel Magic has, which causes it to dispel multiple enchantments at higher levels, does not work if used on friendly enchantments.
*Erachna's lair now contains holy water instead of ordinary water.
*Allies that join you in the dungeon don't do so automatically, you now first need to talk to them. However, they will still be friendly and aid you (but not follow you) if you don't.
*Standing in holy water provides protection against death magic, standing in unholy water provides protection against holy magic.
*You can tell allies to stop following you by talking to them. You can also make them hostile.
*Worshipping Neptus increases these benefits.
*You can now insult other deities at their altars to gain their curse. If you are an atheist you can loot the altars instead.
*Death Storm with the Divine Storm talent will no longer poison water.
*Taric demands a few less quests.
*The Pandemonium Fortress now contains holy water, and the Halls of Anguish unholy water. Pools of such water can also randomly be found in quest areas.
*Healthbar outline is now different for creatures who can join you but have not done so.
*Added auras to the game. Auras work a bit like the Paladin auras in Diablo II. They can be modded and new ones added since they have been given their own new files: auras.tri. Champion monsters may randomly have auras and auras can also be found on rare items.
*Examine (F2) will now prefer powerups over traps if they are in the same place.
*Added support for auras for unique creatures and quest related creatures. Added auras to several unique creatures.
*When all aspects in the Hall of Spirits are killed, Taeniasis will now spawn at the player's location.
*Call Hero heroes can no longer obtain several of the more powerful abilities of champion monsters (i.e. damage reflection etc.).
*Azathothian Cultists will now deal disintegration damage if below 75% of max health instead of 60%.
*Increased Orc base speed. Orcs also suffer from less encumbrance.
*Added the Nameless One as a deity. This also adds a new ending. Following this deity makes for a more difficult game. It will also change the dialogues of several boss encounters.
*Added the Death Knight and Gargoyle races (thx Delekti).
*Mystra's details, for a Chosen of Mystra, in the Deity screen will no longer have text on top of other text.
*Dream Images sent to kill the player by Euphoria will now pursue the player down the stairs.
*Added another fix for the game crashing upon achieving victory.
*Increased the variety in champion monster names.
*AI will now recognize that it can use Glass Spray on flying creatures if it has the Jagged Skies talent.
*Corpses should no longer sometimes show up in dark vision.
*Many bosses now use various talents.
*Increased Maevalin's hitpoints.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 19:04, 6 August 2012

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated Aug 06, 2012 (R 15.01)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII or Tiles
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 15.01)

  • Fixed some typos.
  • Added the Darkness Aura.
  • Fixed a rare bug in the champion monster talent generation that could cause a crash.
  • The Tear of the Broken God now also generates healing potions when casting spells, but only if you have less than ten.
  • There are no longer zones in water and lava where you are not affected by it.
  • Clarified the description of the Arcane Sanctum spell with regards to the Turn Undead spell.
  • Getting a winning lottery ticket via a wish now grants bonus points if you finish the game, defeating Maevalin, holding it. It also changes the ending in a minor way.
  • Walls in the minimap screen now oscillate between tiles and non-tiles to make them more distinct from floors if using tiles.
  • Entrance and exits of dungeons should no longer be in the lava, water or wall.
  • The new game screen now has a clock.
  • The AI is now more intelligent with the usage of Dispel Magic; they now only dispel hostile enchantments on allies, beneficial enchantments on enemies and enemy invocations such as Death Storm and Pestilence.
  • The effect that Dispel Magic has, which causes it to dispel multiple enchantments at higher levels, does not work if used on friendly enchantments.
  • Allies that join you in the dungeon don't do so automatically, you now first need to talk to them. However, they will still be friendly and aid you (but not follow you) if you don't.
  • You can tell allies to stop following you by talking to them. You can also make them hostile.
  • You can now insult other deities at their altars to gain their curse. If you are an atheist you can loot the altars instead.
  • Taric demands a few less quests.
  • Healthbar outline is now different for creatures who can join you but have not done so.
  • Examine (F2) will now prefer powerups over traps if they are in the same place.
  • When all aspects in the Hall of Spirits are killed, Taeniasis will now spawn at the player's location.
  • Azathothian Cultists will now deal disintegration damage if below 75% of max health instead of 60%.
  • Added the Nameless One as a deity. This also adds a new ending. Following this deity makes for a more difficult game. It will also change the dialogues of several boss encounters.
  • Mystra's details, for a Chosen of Mystra, in the Deity screen will no longer have text on top of other text.
  • Added another fix for the game crashing upon achieving victory.
  • AI will now recognize that it can use Glass Spray on flying creatures if it has the Jagged Skies talent.
  • Many bosses now use various talents.
  • Increased Maevalin's hitpoints.