Difference between revisions of "Triangle Wizard"

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| theme = [[D&D]]
| theme = [[D&D]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
| licensing = [[Freeware]], [[Closed Source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]] or [[Tiles]]
| interface = [[ASCII]] or [[Tiles]]
| updated = Sep 19, 2012
| updated = Oct 24, 2012
| updver = R 15.03
| updver = R 15.04
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
Line 50: Line 50:
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 15.01) ==
== Latest Major Update (R 15.04) ==


*Fixed some typos.
*The Dungeons and Decorating quest now also allows lava (for the Dungeon Master) and (un)holy water as water.
*Added the Darkness Aura.
*Holy, acid and unholy water now correctly works with the Brinelady powers.
*Fixed a rare bug in the champion monster talent generation that could cause a crash.
*Fixed a few typos.
*The Tear of the Broken God now also generates healing potions when casting spells, but only if you have less than ten.
*Color Blast has a new visual effect if you have the Mesmerizing Colors talent.
*There are no longer zones in water and lava where you are not affected by it.
*Friendly Cloud of Ashes spells do not obscure sight as much.
*Clarified the description of the Arcane Sanctum spell with regards to the Turn Undead spell.
*Cursed items now also sparkle if powerfully cursed and they are on the ground.
*Getting a winning lottery ticket via a wish now grants bonus points if you finish the game, defeating Maevalin, holding it. It also changes the ending in a minor way.
*Gemini's priest power now works correctly with tiles.
*Walls in the minimap screen now oscillate between tiles and non-tiles to make them more distinct from floors if using tiles.
*Corrected some starting spell levels for the Blackguard and Zombie Master classes.
*Entrance and exits of dungeons should no longer be in the lava, water or wall.
*Added the Fool class, an insane mage whose abilities increase via cursed items.
*The new game screen now has a clock.
*Fixed a crash involving Wuzeare's priest ability and fixed an error that stopped it from functioning properly.
*The AI is now more intelligent with the usage of Dispel Magic; they now only dispel hostile enchantments on allies, beneficial enchantments on enemies and enemy invocations such as Death Storm and Pestilence.
*Upgraded the visual of Swirling Stars a bit.
*The effect that Dispel Magic has, which causes it to dispel multiple enchantments at higher levels, does not work if used on friendly enchantments.
*Total item level is now visible in the inventory (this is particularly of use to the new Fool class).
*Allies that join you in the dungeon don't do so automatically, you now first need to talk to them. However, they will still be friendly and aid you (but not follow you) if you don't.
*Save games now have an extension identifying the game version.
*You can tell allies to stop following you by talking to them. You can also make them hostile.
*Traps can now also be mounted inside walls.
*You can now insult other deities at their altars to gain their curse. If you are an atheist you can loot the altars instead.
*Traps can now have spell talents.
*Taric demands a few less quests.
*Many talents can now be deactivated (and reactivated later if needed) in the talent screen.
*Healthbar outline is now different for creatures who can join you but have not done so.
*Another fix for the crash on victory bug.
*Examine (F2) will now prefer powerups over traps if they are in the same place.
*Added the Dread More late game quest.
*When all aspects in the Hall of Spirits are killed, Taeniasis will now spawn at the player's location.
*Added the Trollmire random level.
*Azathothian Cultists will now deal disintegration damage if below 75% of max health instead of 60%.
*Fixed a bug that caused some quest creatures to be spawned inside walls.
*Added the Nameless One as a deity. This also adds a new ending. Following this deity makes for a more difficult game. It will also change the dialogues of several boss encounters.
*Added the Cloaking Aura.
*Mystra's details, for a Chosen of Mystra, in the Deity screen will no longer have text on top of other text.
*Crusade should no longer spawn creatures outside the level boundaries.
*Added another fix for the game crashing upon achieving victory.
*Cursed Potions of Level Up can no longer be used in unique levels.
*AI will now recognize that it can use Glass Spray on flying creatures if it has the Jagged Skies talent.
*Umbral Blot can now fly.
*Many bosses now use various talents.
*Maevalin's random talents can no longer make him immune to damage.
*Increased Maevalin's hitpoints.
*Added Delekti's Plot Hole as a unique drop.
*Updated the visual for Fury a bit.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 09:36, 25 October 2012

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Oct 24, 2012 (R 15.04)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII or Tiles
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom (although a recent update allows you to join him and seek his release instead).

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system and the ability to use tiles.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 15.04)

  • The Dungeons and Decorating quest now also allows lava (for the Dungeon Master) and (un)holy water as water.
  • Holy, acid and unholy water now correctly works with the Brinelady powers.
  • Fixed a few typos.
  • Color Blast has a new visual effect if you have the Mesmerizing Colors talent.
  • Friendly Cloud of Ashes spells do not obscure sight as much.
  • Cursed items now also sparkle if powerfully cursed and they are on the ground.
  • Gemini's priest power now works correctly with tiles.
  • Corrected some starting spell levels for the Blackguard and Zombie Master classes.
  • Added the Fool class, an insane mage whose abilities increase via cursed items.
  • Fixed a crash involving Wuzeare's priest ability and fixed an error that stopped it from functioning properly.
  • Upgraded the visual of Swirling Stars a bit.
  • Total item level is now visible in the inventory (this is particularly of use to the new Fool class).
  • Save games now have an extension identifying the game version.
  • Traps can now also be mounted inside walls.
  • Traps can now have spell talents.
  • Many talents can now be deactivated (and reactivated later if needed) in the talent screen.
  • Another fix for the crash on victory bug.
  • Added the Dread More late game quest.
  • Added the Trollmire random level.
  • Fixed a bug that caused some quest creatures to be spawned inside walls.
  • Added the Cloaking Aura.
  • Crusade should no longer spawn creatures outside the level boundaries.
  • Cursed Potions of Level Up can no longer be used in unique levels.
  • Umbral Blot can now fly.
  • Maevalin's random talents can no longer make him immune to damage.
  • Added Delekti's Plot Hole as a unique drop.
  • Updated the visual for Fury a bit.