Difference between revisions of "Triangle Wizard"

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{{game-stable | name = Triangle Wizard
{{game-stable | name = Triangle Wizard
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| developer = [[Wouter van den Wollenberg]] (''wollie73''@''hotmail.com'')
| theme = [[D&D]]
| theme = [[Fantasy]]
| influences = [[NetHack]], [[Diablo]]
| influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
| released = 27 Oct, 2008
| released = Oct 27, 2008
| relver = R 1.01
| relver = R 1.01
| licensing = [[Freeware]], [[Closed Source]]
| licensing = [[Freeware]], [[Closed source]]
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|Game Maker Language]]
| interface = [[ASCII]]
| interface = [[ASCII]] or [[Tiles]]
| updated = December 4, 2011
| updated = Apr 18, 2023
| updver = R 12.03
| updver = R 18.01
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 10+ hours
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| download = [http://trianglewizard.webs.com/downloads.htm Official]
| site = http://trianglewizard.webs.com/
| site = http://trianglewizard.webs.com/
}}
}}
[[File:Triangle Wizard Gameplay.png|thumb|alt=Triangle Wizard Gameplay|Triangle Wizard Gameplay]]


'''Triangle Wizard''' is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.
Triangle Wizard is a real-time [[roguelite]]. It combines an ASCII character art style with vector graphics and visual special effects.  


Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.  
The gameplay is reminiscent of [[Diablo]], especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.


It still has a few roguelike features: the large selection of [[class]]es and [[race]]s, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the [[RNG]].
It contains a large variety of monsters, bosses, and unique creatures. And also many [[Race|races]] and [[Class|classes]] to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.


Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.


Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain [[God|gods]]. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).


== Trianglopedia ==
The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.


The game includes an ingame 'wikipedia' help system which users can edit or look things up in.
If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.
 
There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.


== Triangle Wizard Day ==
== Triangle Wizard Day ==
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If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.


== Screenshots ==
== Resources ==
http://img651.imageshack.us/img651/4113/newscreen3.png
 
The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
 
http://img651.imageshack.us/img651/2379/sscreen14dy.png
 
http://img651.imageshack.us/img651/796/sscreen15.png
 
== Trailers ==


Two trailers of the game can be found on YouTube:
* Gameplay GIFs: [http://i.imgur.com/3YBxbHp.gif 1] [http://i.imgur.com/wqv85Q3.gif 2] [http://i.imgur.com/dy4qhZA.gif 3] [http://i.imgur.com/RojnRfE.gif 4] [http://i.imgur.com/A0hS6kv.gif 5] [http://i.imgur.com/zGsg4Jw.gif 6]


* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (outdated)
== Latest Major Update (R 18.01) ==
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 12.01) ==
*Added message in new game screen that R can be used to generate a new character.
*Added new player advice to new game screen.
*Restructured information under F1 menu.
*Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
*Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
*Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
*Anarchy and Charm no longer affect quest givers.
*Resurrected or animated creatures lose their quest giver and boss statuses.
*A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
*Daelan the Tinkerer will no longer incorrectly follow and join your party.
*Made the code that randomly places quest creatures in dungeons more stable.
*Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
*Removed mention of using the mouse for movement in the tutorial.
*Updated the message in the tutorial on how melee combat works.
*You no longer lose stamina if you try to sprint whilst being knocked-back.
*Sprinting no longer drains double the stamina if you move diagonally.
*There is now an on-screen warning when you get hit (you can switch this on/off in the options).
*Greatly expanded monster and player name generation possibilities.
*Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
*Added a tip of the moment to the main menu.
*A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.


*Ascended shrines no longer make mages lose spell regeneration.
[[Category:Roguelikelike]]
*Massively improved spellcaster AI; casters will no longer waste healing spells when not needed, buff only unbuffed creatures, no longer cast projectile spells at flying creatures etc...
*Creature will now cast friendly spells outside combat; healing and buffing others. They will not do this if they cannot regenerate spells.
*Characters who can walk through walls can now also walk through doors.
*The Manipulate Device spell will prefer sigils over traps.
*Increased the chances the Manipulate Device works.
*Added an all new deity screen where you can peruse the various deities, see their effects and your relationship with them. Press SHIFT (or ALT) + INS to access.
*Modified the internal deity handling routines; removed permanent curses, fixed several minor bugs.
*You can no longer use items dedicated to deities you have offended instead of only the last one you have offended.
*You can now get redemption quests for any deity you have offended instead of only the last one.
*Fixed a bug where it was still possible to have the same cursed getting stacked.
*Killing another deity's disciple will no longer automatically cause other deities to forgive your transgressions towards them; there is only a chance that this happens.
*Fixed a bug where it was possible to lose some deity powers after getting cursed by another deity.
*Character dump now has a list of offended deities.
*Heresy is no longer mentioned in character information (the new deity screen is for that).
*Revamped the inventory, talent, journal and shopkeepers screen.
*Fixed a bug where the extradimensional shop could cause a crash.
*Sigils should no longer spawn over entrances and exits.
*You can now view an ingame version of your character dump if you die with permadeath active.
*Added the 'A Dance with Death' mid-level quest.
*Added the Celestial Shrine.
*Revamped the new game screen.
*Added something to the bane of Montezuma.
*Added a new deity: Zenithar, The Patron of Work and Commerce.
*Spell info now also lists the maximum number of incantations. This is useful for Dweomer Casters.
*Added an ingame encyclopedia; the Encyclopedia Trianglica. Also known as Trianglopedia as you can edit it!
*Added a new deity, Urza, the Artificer.
*Tournament and Rebellion awards are no longer tied to any deity.
*Fixed a loophole in the wish system which could theoretically allow players to join the enemy creatures.
*Your sins against deities can now be forgiven over time.
*Added something that should stop weird end game crashes.
*Added a near death warning.

Revision as of 07:49, 22 May 2023

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme Fantasy
Influences NetHack, Diablo, Age of Wonders
Released Oct 27, 2008 (R 1.01)
Updated Apr 18, 2023 (R 18.01)
Licensing Freeware, Closed source
P. Language Game Maker Language
Platforms Windows
Interface ASCII or Tiles
Game Length 10+ hours
Official site of Triangle Wizard


Triangle Wizard Gameplay
Triangle Wizard Gameplay

Triangle Wizard is a real-time roguelite. It combines an ASCII character art style with vector graphics and visual special effects.

The gameplay is reminiscent of Diablo, especially the first one, but is a lot less forgiving and contains many more random elements. Two major things it retains are the shrines which can permanently change your character (sometimes in a bad way), and the random item generation based on prefixes and suffixes along with socketed items and unique items. Also, the quests (apart from the main quest) only have a certain probability to show up meaning not every quest will be available in every game. In addition, there are also some short randomly generated quests available which are usually risky but have good rewards.

It contains a large variety of monsters, bosses, and unique creatures. And also many races and classes to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some random special levels that may appear in some games, like the Tournament (where dungeon denizens fight for the favor of their boss) or the Hall of Mirrors (where all projectiles bounce on walls). When leveling up (and via different methods) talents can be obtained which can change your character or spells in unique ways, for example allowing you to use your Fireball spell as a mine, or accompanying the Teleport spell with a Shockwave spell.

There is a particular focus on interaction with the environment. Walls can be destroyed (sometimes revealing hidden rooms), water and lava can affect and be affected by magic, and knocking creatures into spikes hurts them. Water can be tainted (which will spread over time) and there are many more such interactions. There are also interactions between spells allowing one for example to counter or reflect spells.

The game also features a fully-fledged deity system with a large number of deities to worship or offend. Each of them offers unique boons or banes (if you anger them). Disciples to deities can be found in the dungeon and some items might be dedicated to certain gods. Allies can also be found to join the player and can be given items to use. They can also be given complicated commands using a tactics screen (while the game is paused).

The main story involves the player attempting to invade Castle Everdoom and slay its evil master, the Nameless One. However this story can be changed depending on player choices (you can for example worship the Nameless One), and multiple different endings are possible.

If the player is killed his or her corpse can return in a later play-through as an ally or foe and part of the corpse's equipment may be retrieved.

There is an in-game wikipedia-esque help system called the Trianglopedia which (with a toggle) can also display spoilers.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Resources

Latest Major Update (R 18.01)

  • Added message in new game screen that R can be used to generate a new character.
  • Added new player advice to new game screen.
  • Restructured information under F1 menu.
  • Added floating tutorial messages to help out new players during their first few levels. Can be disabled in the options menu.
  • Spell list menu no longer has help text on top of spell text and the spell list is more condensed.
  • Made it more clear to which item the glowing effect of powerful and cursed items in the shop screen belows to.
  • Anarchy and Charm no longer affect quest givers.
  • Resurrected or animated creatures lose their quest giver and boss statuses.
  • A small message float now reminds the player they are exhausted when they try to cast spells or melee when exhausted.
  • Daelan the Tinkerer will no longer incorrectly follow and join your party.
  • Made the code that randomly places quest creatures in dungeons more stable.
  • Stamina now regenerates during inital level entry invulnerability, but you can no longer sprint during this interval.
  • Removed mention of using the mouse for movement in the tutorial.
  • Updated the message in the tutorial on how melee combat works.
  • You no longer lose stamina if you try to sprint whilst being knocked-back.
  • Sprinting no longer drains double the stamina if you move diagonally.
  • There is now an on-screen warning when you get hit (you can switch this on/off in the options).
  • Greatly expanded monster and player name generation possibilities.
  • Using Dismissal on objects in the shop will now anger the shopkeeper and increase your hate.
  • Added a tip of the moment to the main menu.
  • A warning will now display in the GUI if you try to melee or cast spells when exhausted. Hopefully this will make this less obscure to new players.