Difference between revisions of "Wayfarer"

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(→‎Future plans: shops, complete level saves added)
(→‎Current limitations: shops update)
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== Current limitations ==
== Current limitations ==
* No win condition (but you'll die soon)
* No win condition (bop 'til you drop)
* Can't save game
* Can't save game
* No shops
* Items come pre-identified
* Items come pre-identified



Revision as of 01:52, 13 April 2009

Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwockey
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009 (Alpha .1)
Updated Apr 4, 2009 (Alpha .2)
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length potentially endless
Official site of Wayfarer


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.

Features

  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Persistent levels
  • Limb health system
  • Combat
  • Some spells (scrolls)

Screenshot

wayfarersample.jpg

Current limitations

  • No win condition (bop 'til you drop)
  • Can't save game
  • Items come pre-identified

Future plans

  • Shops, townsfolk
  • Option to save characters online (in browser and standalone version)
  • A server-based Black Market for online characters
  • A large, procedurally generated world with multiple towns
  • A speech/dialogue system
  • Skills, spells, enchanted items
  • Cooperative enemies
  • Nonlethal combat skills
  • Save npcs/items/traps on level exit

Resources

  • Wayfarer, the official Wayfarer site.
  • Guestbook, currently the place to leave comments, suggestions, and bug reports.
  • BenHem.com, the author's site.