Difference between revisions of "Wayward"

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{{game-alpha | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = January 19th, 2012 (Alpha 1.1)
| updated = May 6th, 2023 (Beta 2.13.0)
| licensing = [[Source Code Available]], [[Freeware]]
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 35+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


== Controls ==
== Some of Wayward's key features include: ==


'''WASD, or Arrow Keys:'''
* Sandbox survival game mechanics mixed with roguelike gameplay.
Movement, attacking, resource gathering.
* Over 750 items to craft, discover and interact with.
* Deep, multi-faceted skill system with over 30 skills.
* More than 60 creatures and animals to combat, harvest, or tame.
* Iterative game design and community feedback driven with transparent development.
* Online multiplayer with optional PVP mode.
* 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
* Infinite procedural generation with five island types featuring unique content for each biome.
* Optional permadeath (hardcore), or respawning (casual) modes.
* More than 40 milestones to unlock that provide unique gameplay modifiers.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Day and night system with temperature effects.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


'''Double Clicking:'''
== Screenshots ==
Try to use an item from your inventory menu.
 
'''Single Clicking:'''
Craft an item from the crafting menu.
 
'''Right Clicking:'''
Drop (or plant) an item from your inventory on to the ground below you.
 
'''Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0:'''
Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.


'''Dragging/Dropping:'''
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]
Drag and drop an item from your inventory into a proper equipment slot to try to equip it.
Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.


'''Space Bar:'''
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]
Rest or skip a turn. Can be held down for continuous skipping.


'''Hover Mouse Cursor:'''
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]
Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.
 
== Screenshots ==


http://www.unlok.ca/wayward/images/4.png
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]


http://www.unlok.ca/wayward/images/5.png
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]


== Skill System ==
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]


Each skill can raise up to 100%. Skill gain is controlled by successful use of that individual skill. The chance and amount gained for each skill is dependent on the total current skill value. Skills effect many different aspects regarding the action of that skill, for example:
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]


'''Mining'''
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]
*Skill value will reduce chance of stamina loss on mining.
*Skill value will increase chance of breaking through rock faster.
*Skill value will increase chance of getting a resource.
*Skill value will effect the finding of new resources not possible at lower skill values.


== Story ==
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]


You awake to discover yourself no longer in the company of good men and a fine seafaring vessel. Instead you discover yourself in tattered clothing and a pocket full of shoddy items. Treasure... you remember something about treasure.
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]


== Changes in Alpha 1.1 ==
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]


*Tons of bug and performance fixes.
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]
*More equipment, more items, more enemies, more sounds, more crafting, more environments.
*Monsters now have corpses that can be carved for resources.
*You can now rest with the bedroll.
*Better support for lower resolutions.
*Dialog/window positions now save on your browser.
*You can now skip/wait a turn with the space bar.
*There is now a static and unique map to explore, filled with dungeons and treasures.
*There is a "win" scenario built into the game. Can you discover it?
*Better combat functionality.
*Projectiles and throwing.
*Intelligence has been taken out - Hunger is in!
*Random starting equipment.
*Browser warnings for older browsers.
*Temporary loading/title screen.
*New character look :)
*Hotkeys implemented.
*Tool-tips enabled for items and crafting recipes for more information.
*Much more...


== Future Plans ==
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]


*Dynamic lighting system.
== External Links ==
*Procedurally generated world, caves, towns and dungeons.
*Shallow (walk-able water) and swimming in deeper water.
*Character layers (visually dynamic character equipment).
*Camping/fire (with spread/fuel) system.
*Wall/shelter building.
*Trapping (and trap making) system.
*Smooth movement/scrolling.
*Dynamic water-routing/digging.
*Non-hostile NPCs - Creature Taming.
*Depth (z-axis).
*Full-size/re-sizable view port.
*More crafting, skills, items, enemies, sounds, and environments (happens in each new release).


== Developer Video Logs ==
* [http://www.waywardgame.com/ Website]
* [http://www.unlok.ca/ Developer Website]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]


[http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Developer Log Playlist on YouTube]
[[Category:Commercial games]]

Latest revision as of 05:19, 18 May 2023

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated May 6th, 2023 (Beta 2.13.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 35+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links