Difference between revisions of "Wayward"

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{{game-beta | name = Wayward
{{game-beta | name = Wayward
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drathy" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]], [[Fantasy]]
| theme = [[Wilderness Survival]], [[Fantasy]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Alpha 1.0)
| released = December 22nd, 2011 (Alpha 1.0)
| updated = March 23rd, 2013 (Beta 1.1.1)
| updated = May 6th, 2023 (Beta 2.13.0)
| licensing = [[Source Code Available]], [[Freeware]] (for Alpha/Beta)
| licensing = [[Commercial]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]], [[TypeScript]], [[WebGL]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Keyboard]], [[Mouse]]
| platforms = [[Browser]]
| platforms = [[Windows]], [[Linux]], [[Mac OS X]]
| length = ?
| length = 35+ Hours
| site = http://www.unlok.ca/wayward/
| site = http://www.waywardgame.com/
}}
}}
Wayward is a challenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in beta. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) [[Permadeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].


== News ==
== Some of Wayward's key features include: ==


* March 23rd - [http://www.unlok.ca/wayward/patchmode-wayward-beta-1-1-1-released/ Wayward Beta 1.1.1 Released!].
* Sandbox survival game mechanics mixed with roguelike gameplay.
* March 16th - [http://www.unlok.ca/wayward/wayward-beta-1-1-released/ Wayward Beta 1.1 Released!].
* Over 750 items to craft, discover and interact with.
* January 19th - [http://www.unlok.ca/wayward/wayward-beta-1-0-released/ Wayward Beta 1.0 Released!].
* Deep, multi-faceted skill system with over 30 skills.
* December 22nd - [http://www.youtube.com/watch?v=AddGR5MT7lw Beta 1.0 Trailer released].
* More than 60 creatures and animals to combat, harvest, or tame.
* September 15th - Wayward Alpha 1.5 released as part of the [[2012_ARRP|2012 Annual Roguelike Release Party (ARRP)]].
* Iterative game design and community feedback driven with transparent development.
* Online multiplayer with optional PVP mode.
* 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
* Infinite procedural generation with five island types featuring unique content for each biome.
* Optional permadeath (hardcore), or respawning (casual) modes.
* More than 40 milestones to unlock that provide unique gameplay modifiers.
* Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
* Choose from the following game modes: hardcore, casual, challenge, or custom.
* Day and night system with temperature effects.
* Character customization.
* Dynamic reputation and difficulty system.
* Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
* Modding and Steam Workshop support with extensive development tools.
* 18 custom music tracks.


== Screenshots ==
== Screenshots ==


=== Title Screen ===
[http://www.waywardgame.com/img/desert-farm.png http://www.waywardgame.com/img/desert-farm.png]
http://www.unlok.ca/assets/wayward_beta1.1.png


=== Base Camp ===
[http://www.waywardgame.com/img/winter-keep.png http://www.waywardgame.com/img/winter-keep.png]
http://www.unlok.ca/assets/wayward_beta1.1_2.png


=== Mining & New UI ===
[http://www.waywardgame.com/img/caves.png http://www.waywardgame.com/img/caves.png]
http://www.unlok.ca/assets/wayward_beta1.1_3.png


=== Spelunking ===
[http://www.waywardgame.com/img/customize-character.png http://www.waywardgame.com/img/customize-character.png]
http://www.unlok.ca/assets/wayward_beta1.1_4.png
 
[http://www.waywardgame.com/img/dialogs.png http://www.waywardgame.com/img/dialogs.png]
 
[http://www.waywardgame.com/img/terrain.png http://www.waywardgame.com/img/terrain.png]
 
[http://www.waywardgame.com/img/traveling.png http://www.waywardgame.com/img/traveling.png]
 
[http://www.waywardgame.com/img/capsule-screenshot.png http://www.waywardgame.com/img/capsule-screenshot.png]
 
[http://www.waywardgame.com/img/lava-home.png http://www.waywardgame.com/img/lava-home.png]
 
[http://www.waywardgame.com/img/treasure-hunter.png http://www.waywardgame.com/img/treasure-hunter.png]
 
[http://www.waywardgame.com/img/options.png http://www.waywardgame.com/img/options.png]
 
[http://www.waywardgame.com/img/multiplayer.png http://www.waywardgame.com/img/multiplayer.png]
 
[http://www.waywardgame.com/img/new-game-menu-expanded.png http://www.waywardgame.com/img/new-game-menu-expanded.png]


== External Links ==
== External Links ==


* [http://www.unlok.ca/category/wayward/ Developer Blog]
* [http://www.waywardgame.com/ Website]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.unlok.ca/ Developer Website]
* [http://www.unlok.ca/wiki/wayward/ Wayward Wiki]
* [http://store.steampowered.com/app/379210 Steam]
* [https://www.facebook.com/waywardgame Facebook]
* [https://twitter.com/Wayward_Game Twitter]
* [http://www.reddit.com/r/Wayward/ Subreddit]
 
[[Category:Commercial games]]

Latest revision as of 05:19, 18 May 2023

Wayward
Beta Project
Developer Vaughn "Drathy" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated May 6th, 2023 (Beta 2.13.0)
Licensing Commercial
P. Language HTML5, JavaScript, TypeScript, WebGL
Platforms Windows, Linux, Mac OS X
Interface Keyboard, Mouse
Game Length 35+ Hours
Official site of Wayward


Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:

  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.
  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.
  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.
  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.

Screenshots

desert-farm.png

winter-keep.png

caves.png

customize-character.png

dialogs.png

terrain.png

traveling.png

capsule-screenshot.png

lava-home.png

treasure-hunter.png

options.png

multiplayer.png

new-game-menu-expanded.png

External Links