Wayward

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Revision as of 17:41, 16 March 2013 by Vaughn (talk | contribs) (Wayward Beta 1.1 release)
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Wayward
Beta Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated March 16th, 2013 (Beta 1.1)
Licensing Source Code Available, Freeware (for Alpha/Beta)
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in beta. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

News

Screenshots

Title Screen

wayward_beta1.1.png

Base Camp

wayward_beta1.1_2.png

Mining & New UI

wayward_beta1.1_3.png

Spelunking

wayward_beta1.1_4.png

External Links