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  • ''Infiltrate evil bases, use gadgets, save the world...'' You are an agent tasked with undermining the evil organizations plaguing the world. Mostly by blowing up their secret bases.
    925 bytes (120 words) - 02:46, 9 March 2020
  • ...r is a person in the real world who controls a single character inside the world of the game, typically represented in [[ASCII]] roguelikes with the symbol
    592 bytes (93 words) - 06:38, 22 March 2009
  • to be in the real world. This involves passing over to a twisted mirror world where the hero's insanity is much more welcome. Stay too
    751 bytes (122 words) - 08:55, 13 March 2011
  • {{game-defunct| name = World of Darkness RogueLike Project got canned because of "too many projects" and real-life. - The Author
    553 bytes (80 words) - 07:54, 21 April 2009
  • I've been thinking of the mechanism behind DS's seamless world, a In the real world, one becomes used to the spatial relationships between
    6 KB (915 words) - 05:53, 10 February 2009
  • ...traverse the world using the Overworld, a graphical representation of the world in which the game is being played. By walking across the overworld, players ...e roads, through the forests and so on, putting your character through the real hardships of long-distance travel. While this is more realistic, it can als
    2 KB (251 words) - 21:12, 12 December 2022
  • ...roject] is an attempt to bring sandbox multiplayer gaming into a roguelike world. ...continue to "evolve" on their own for as long as they survive in the game world. See [http://www.gp-field-guide.org.uk/ Genetic Programming]
    6 KB (973 words) - 00:59, 21 January 2017
  • * A large, randomly generated world to explore and reclaim. * Research more advanced technologies to reclaim the world.
    3 KB (418 words) - 14:19, 28 February 2012
  • ...x Adventures is to offer the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by the player. ...guelike-mode, where dying means to loose every progress made inside a game world. Furthermore RogueBox Adventures tries to use as less key bindings as possi
    2 KB (359 words) - 08:36, 31 December 2017
  • ...ed through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [htt * Randomly generated dungeons with a static world.
    2 KB (285 words) - 16:19, 17 May 2017
  • |interface = 2.5D Isometric / [[ASCII]], both real-time and switchable at any moment. [[Keyboard]] and [[Mouse]] ...ound support, true colors and real-time action). Set in randomly generated world of Akaia, with dozens of parallel universes to travel, the game will featur
    3 KB (396 words) - 14:59, 29 November 2016
  • ...nd is created in an approximation of the way ground is created in the real world. Sedimentary layers form, there may some faulting and/or shifting. There
    1 KB (192 words) - 07:51, 25 April 2012
  • AscentRL is a first-person, 3D roguelike. It is not real-time, but it is also not exactly turn-based. Instead gametime in AscentRL i ...rs all truly "view" the world from their perspective. The game renders the world from each monsters perspective and the monsters use this information to att
    2 KB (337 words) - 00:10, 21 March 2013
  • |influences = [[UnReal World]], [[Wayward]] Its main inspiration is from [[Unreal World]] and [[Wayward]], with a much simpler gameplay.
    3 KB (381 words) - 19:18, 6 November 2017
  • ...a hero leading a charge! (This subtle change from when I felt king of the world to crying for help is, I think, very typical of a RL but Avanor really poin ...e 'town level' is the world map itself (helps to get a proper feel for the world and feels like the action is going vertically into the dungeons and not a '
    4 KB (683 words) - 17:56, 26 May 2005
  • * Turn based, but with a real-world timer to complete each level. * Multithreaded. Display and world calculations are run on separate threads. Likewise, the live flames for hea
    2 KB (361 words) - 17:40, 16 November 2013
  • {{game-stable| name = UnReal World UnReal World is a graphical Roguelike set in Finland in the iron age. It is more of a su
    3 KB (461 words) - 19:11, 9 October 2023
  • ...t is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in * Huge, one-time procedurally generated outside world with unique areas and crafting trainers.
    2 KB (365 words) - 06:54, 23 January 2018
  • |site = http://crossfire.real-time.com/ ...started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps wi
    5 KB (750 words) - 17:10, 21 October 2020
  • Sounds crazy, eh? Well our world is apparently three dimensional. So why # a real ability to fly
    7 KB (1,237 words) - 14:28, 16 April 2017

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