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  • ...sses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to ...adeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.
    2 KB (328 words) - 04:46, 22 March 2015
  • * Open world, although it's still quite small and empty at this stage. * Over 70 items to utilise.
    2 KB (299 words) - 20:56, 9 August 2018
  • ...ast 1 world that comes with the engine and will be considered the standard world that everyone plays in common. ...particular skill will be based on how often it is used. One's play style, items found, and combat decisions will eventually define what a character is.
    3 KB (454 words) - 12:23, 28 April 2017
  • # Programmable usage of items for player and followers. ## On any inventory screen, multiple items and their uses can be selected and chained together.
    7 KB (1,129 words) - 23:38, 1 September 2020
  • ...n to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifa ...er to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals w
    5 KB (750 words) - 17:10, 21 October 2020
  • '''SurviveRL''' is a new type of Roguelike where the world is infinite and procedural, and can be fully modified during gameplay. ...ree ASCII game. You can build, craft, fight, and lots of other things in a world that continues to evolve even when you watch. You can just live there if yo
    2 KB (301 words) - 20:10, 17 May 2017
  • ...of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that ...levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the ch
    1 KB (177 words) - 03:58, 5 October 2008
  • "Spell" is the general name given to any magic effect available to characters or creatures through the use of [[item]]s su Usually, spells are grouped into categories or magic schools. Commonly used categories are:
    5 KB (737 words) - 21:02, 5 August 2018
  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's actions. ...throwing them to cause different kinds of damage or special effects on the world, like explosions and gas clouds.
    5 KB (878 words) - 14:13, 13 October 2010
  • >>A typical magic tower of a typical evil sorcerer. You know, a person >>dreaming of taking over the world, gaining more power and so on. How
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...tory system), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface) ...ed, because the author doesn't really want to create yet another "save the world" game!
    3 KB (485 words) - 19:47, 12 February 2019
  • MudGate is a fragmented world where each step can reveal new lands, you must revitalize the ancient gates ...the gates, uncover hidden truths of the realms, and rejuvenate a fractured world.
    2 KB (301 words) - 08:23, 1 April 2024
  • ...the aesthetic are the comic book Poison Elves and the Neo-Romantic punkish world envisioned in Adam and the Ants' video "Stand and Deliver". Due to the current re-write, only world and dungeon generation (featuring only one theme) will be featured in the n
    6 KB (879 words) - 22:23, 18 April 2017
  • * A dynamic game world with locations to explore and 6 independent computer factions! * New skills: use magic device and heal
    5 KB (659 words) - 12:42, 9 September 2017
  • ...is different from standard roguelikes mainly in how it approaches skills, magic, combat, and quests. The homepage is [http://reptoran.rogueforge.net/ here ...Earth, proposed that they combine their powers. First, the Gods created a world that was a combination of all the elements: Fire, Air, Water, Earth, Nature
    8 KB (1,337 words) - 04:32, 6 March 2014
  • '''Terra Magna''' is a hardcore fantasy roguelike, placed in large world. ...Terra Magna in massive fights, filled with medieval weapon and magic. The world of Terra Magna will be divided into many factions, which will interact with
    7 KB (1,024 words) - 19:27, 8 June 2019
  • ...ons or armor; an updated version was released on 07/05/2006; it added LOS, items on the floor, and enhanced UI and combat. ...as released on 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more th
    3 KB (403 words) - 01:04, 29 May 2023
  • |influences = [[ADOM]], and non RL: Might & Magic VI (NWC), Majesty, Space Rangers ...attle with an unknown cosmic threat. Make your mark in a living, breathing world of adventure, allegiances and intrigue: join and rise through the ranks of
    4 KB (550 words) - 15:20, 11 August 2023
  • ...y mutate out of control. Yet if you race to the finish you may miss out on items and weapons sorely needed to stay alive. In the fifth dungeon awaits a boss ...ic items that allow the player to survive in an unstable and ever-changing world
    6 KB (973 words) - 22:29, 19 May 2017
  • ...ombat-heavy roguelike told from the villain's point of view, where an open world exists only for the pleasure of complete destruction. From gnome villages, * '''Huge open world''' made out of 350 alternative regions, with multiple starting positions, a
    3 KB (470 words) - 16:50, 17 April 2022

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