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  • ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==
    5 KB (773 words) - 18:10, 17 December 2017
  • Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated
    2 KB (299 words) - 08:16, 18 December 2023
  • * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play
    3 KB (443 words) - 07:16, 26 October 2016
  • ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal
    3 KB (407 words) - 21:01, 18 December 2023
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
    6 KB (850 words) - 23:03, 15 May 2024
  • ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.
    2 KB (320 words) - 15:24, 19 June 2021
  • ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.
    888 bytes (114 words) - 18:10, 28 June 2012
  • PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==
    2 KB (283 words) - 22:28, 19 May 2017
  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi
    2 KB (308 words) - 02:13, 30 November 2017
  • ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]
    610 bytes (82 words) - 12:32, 7 May 2010
  • It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
    6 KB (978 words) - 21:23, 11 November 2023
  • The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term
    517 bytes (77 words) - 18:10, 26 January 2011
  • ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.
    2 KB (282 words) - 17:15, 17 March 2015
  • ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ
    3 KB (430 words) - 16:03, 14 August 2012
  • ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
    1 KB (176 words) - 15:58, 15 January 2010
  • [[Category:Roguelike games]]
    800 bytes (137 words) - 16:28, 19 December 2012
  • We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]
    837 bytes (93 words) - 02:37, 19 May 2017
  • ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
    1 KB (189 words) - 18:14, 1 December 2010
  • One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
    2 KB (297 words) - 13:08, 26 April 2019
  • |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].
    915 bytes (135 words) - 04:08, 12 September 2012

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