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- ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==5 KB (773 words) - 18:10, 17 December 2017
- Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated2 KB (299 words) - 08:16, 18 December 2023
- * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play3 KB (443 words) - 07:16, 26 October 2016
- ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal3 KB (407 words) - 21:01, 18 December 2023
- ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,6 KB (850 words) - 23:03, 15 May 2024
- ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.2 KB (320 words) - 15:24, 19 June 2021
- ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.888 bytes (114 words) - 18:10, 28 June 2012
- PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==2 KB (283 words) - 22:28, 19 May 2017
- A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi2 KB (308 words) - 02:13, 30 November 2017
- ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]610 bytes (82 words) - 12:32, 7 May 2010
- It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.6 KB (978 words) - 21:23, 11 November 2023
- The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term517 bytes (77 words) - 18:10, 26 January 2011
- ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.2 KB (282 words) - 17:15, 17 March 2015
- ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ3 KB (430 words) - 16:03, 14 August 2012
- ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a1 KB (176 words) - 15:58, 15 January 2010
- [[Category:Roguelike games]]800 bytes (137 words) - 16:28, 19 December 2012
- We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]837 bytes (93 words) - 02:37, 19 May 2017
- ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:1 KB (189 words) - 18:14, 1 December 2010
- One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c2 KB (297 words) - 13:08, 26 April 2019
- |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].915 bytes (135 words) - 04:08, 12 September 2012