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{{game-beta| name = Empires of Eradia: The Cataclysm of Chaos
{{gameinfo| name = Empires of Eradia: The Cataclysm of Chaos
|developer = [[Jason Roberts]]
|developer = [[Jason "Palandus" Roberts]]
|influences = [[Too many to count]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|released = Sept 12, 2018 (Alpha V13)
|influences = Too many to list
|updated = June 24th, 2019 (Alpha V34)
|status = [[Alpha]]
|licensing = [[Currently, Freeware]]
|released = Sept 12, 2018
|language = [[Python 2.7 and Libtcod]]
|updated = July 30, 2022
|licensing = [[Freeware]]
|language = [[Python]], [[Libtcod]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Keyboard]], [[Partial Mouse]]
|interface = [[ASCII]], [[Keyboard]], [[Mouse]]
|site = n/a
|length = Multiple hours
|length = countless hours, designed for multiple playthroughs
|site = [https://discord.gg/XZGSrgZc2Q Discord], [https://www.reddit.com/r/EmpiresOfEradiaCOC/ Reddit]
}}
}}


== Description==
Empires of Eradia: The Cataclysm of Chaos, offers many unique twists on the classic roguelike formula. Instead of the typical dungeon layout with rooms and hallways, combat takes place in large open battlefields against multiple foes at once. Treasure, secrets and portals are scattered all over the map, and your vision is not blocked by solid walls but thick fog clouds you can pass through.. but not without risk! The game also offers a unique [[permadeath]] system, crafting and multiple disciplines to master.
A great rift has appeared in the Human monarchy, spewing forth vile creatures. You enter the rift, where the laws of the material plane do not necessarily apply. You must close the rift, and escape, but is there really a way out? You'll just have to find out!


== Features==
[https://www.mediafire.com/file/go38jd7ixmtj8jg/Empires+of+Eradia+=+The+Cataclysm+of+Chaos+V53H1.zip/file <big>Download Alpha Version 53H1</big>]
* Can play however you like, as either a lethal mage, a stealthy martial expert, or perhaps as a complete pacifist; can even mix-match abilities to create your own playstyle.
* Anyone can cast spells, use any item, or perform any action, however, only those who specialize into something will be good at it.
* Unique permadeath, resulting from achieving too much stress. This allows players to learn from their mistakes, correct them, and eventually succeed.
* Profile system, that allows you to achieve progression between playthroughs. This ensures that even if you go insane in a playthrough, you'll still have acquired some progression that will help the next run.
* Played as a sandbox infinite dungeon crawler, where the player pursues their own goals and creates their own story, trying to achieve one of many victory conditions.
* Has large battlefields, rather than rooms, with various tactical opportunities to handle the myriad of foes trying to kill you.
* Primal Chaos foes increase in difficulty as you kill them and monsters increase in difficulty if you stay on a level for too long.
* Comes with a series of Interactive Tutorials and a Help Directory (neither complete though), to help new players and returning players understand game mechanics and be successful.
* Has a Journal menu, that stores all of the game's lore that is optional to read; this allows those who want to just hack and slash to do so, but also allows those who want to be immersed in lore, to be immersed!
* You must serve as entertainment for the Chaos God; if you don't they will make things harder for you. This effectively works like a food clock, but without the annoyances of instant death if it runs out.
* Can find optional lootables that offer a risk v reward; biome specific interactables and Chaos Strongboxes. The reward is great (+5 to one attribute or a rare consumable, respectively), but the risk hurts!
* The game gets progressively more difficult based on accumulated Chaos. Every 100 points increases difficulty level (which affects portal spawn rates and enemy stats) and persists between levels.
* Chaos is accrued by killing or knocking out foes and whenever the Chaos God grows bored of you. It cannot be reduced, and only gets worse as you progress farther, building tension. It will clear on death however.
* Has an Objectives menu, with a series of objectives that grant a reward for completion. Complete all objectives in a set, and earn the Completionist, which gives even better rewards.
* You earn new Objectives every 3rd floor (1st, 4th, 7th, 10th, etc), giving the player an unlimited number of objectives to complete and encourages the player to go deeper and deeper into the game.
* Bosses and Artifacts are now in, providing more of the endgame content!
* You can now win the game, and you can track your progress towards Victory conditions in the Trials Menu (Shift + 4). Can work towards many different Victories, and this progress is retained between playthroughs!
* You can now encounter Traps ($). Can be triggered by both player or monsters and will reset after 30 turns.
* You can now encounter Secret Areas (!). When you get within 15 squares of one (can track multiple at a time), a message appears stating approximate direction and distance from you. Each gives a great reward!
* Completely rebuilt the map generation code. Maps generate nearly instantly now, are easier to modify and add/remove elements, and are persistent until you die, allowing you to revisit old areas!
* Added a Credits, Changelog, and Known Issues sub-menu to the Main Menu. Also the version of the game is now listed at the Main Menu!
* Added a consistent color theme to the message log. Now you can at a glance tell if the message is worthwhile to read. May tweak later, as needed.
* Reduced the message log spam and have implemented Round Updates that tell you in general what happened in that round. A lot of different things can happen, and this keeps the player informed without spamming!
* Can change the Element of your Techniques and it remembers your choice. Each Element is powerful in their own right and each is situationally useful to use.
* Rare consumable items now are automatically added to your Satchel, so that you never run the risk of missing out on one of these awesome items.
* Added a Look Around command (Shift + /?). While active, any enemies in Field of View will be highlighted. Useful for detecting that hard to see enemy. Doesn't count as a turn to use!
* Added an Information Window (HOLD Ctrl or Alt as indicated by the game). Provides extended information of the object under your mouse. Doesn't count as a turn to use!
* Added a Keybindings menu by holding `~ or \| keys.
* Added a Root Menu by hitting either Enter keys.
* Item Comparison is now possible in the Inventory. Just hover over an item with the mouse to see it's stats.
* Full mouse support is now available in all menus and all bugs related to hacked mouse support have been fixed.
* Can now use Shift to capitalize your name in Name Input and have middle and/or last names.
* Primal Chaos and Treasure Fiends suffer a fight/flight response, when brought to 50% or less HP for the first time, making them significantly nastier threats or significantly harder to kill.
* Melee foes now get multiple movement per turn, allowing them to close the distance to the player, so watch out! If they are in melee range, they will attack and end all of their movement.
* Auto-Pickup is now a thing. Grabs everything automatically under you and adjacent to you. Radius is increased by every 20 Spellcasting mastery and/or Greater Rune of the Rogue.
* You can now batch craft (ie make more than one item in a single action) alchemy and equipment items! When you have 3x the needed resources, the game prompts you for how many you want to craft.
* Created a brand new Fabrication system for creating Epic Items and Artifacts with Runic Shards.
* Salvaging artifacts now gives you the Artifact recipe and the Artifact's legendary rune!
* You can now load old profile files into the game. Simply copy your profile file from the previous version, into the game directory of the new version to retain your long-term gameplay progress!
* Portals are fully functional now, can be entered, closed, and then deactivated. Monsters only spawn from active portals, and monster spawning has been completely redesigned!
* The game's balance of intensity and calmness is significantly better, than the last 10 builds. I personally, really like the change of pacing!
* ...
* ... and much more! (will update this list in the future; last updated May 7, 2019)


[LATEST UPDATE TO THIS INFORMATION = June 24th, 2019; Information re-arrange is fine by me!]
= Community =
The developer is always seeking player feedback to help guide development. You can contact him directly by [mailto:roberts10000@gmail.com email] or through one of the platforms listed below.


== Important Updates ==
* [https://discord.gg/XZGSrgZc2Q Discord]
* [https://www.reddit.com/r/EmpiresOfEradiaCOC/ Reddit]


NOTE: I'm going on vacation, starting July 13th, and thus V36 will likely not be worked on until I come back in mid-August. I plan on keeping my subreddit updated regardless.  
* March 31, 2023 Update = For those that are unaware, V54 is still in active development. It is taking longer than anticipated, but rest assured I am still actively developing the game, and have been doing so since August 2022. V54 is a massive overhaul over many key systems, and it will likely make EOECOC feel like a completely brand new game and new experience. The five biggest changes in V54 are = Massive UI and Menu updates (ie you now finally have a cursor in the menus and can fully manipulate menus now with exclusively the keyboard or mouse), New Map Generation Techniques with unique maps for the Biomes, Improved AI, new AI movement paradigms (push/pull/teleport) and innovative challenges, Large optimization overpass on many key systems, and the first iteration of Elemental Allies and Turrets (with their own FOVs and AIs). If you wish to stay up to date, I post once a week on both my subreddit and discord (and sometimes a bit more often on the Discord). V54 will come eventually, just not sure when.


Current Latest build is Alpha V34 (as of July 10, 2019), and a binary file can be acquired from this link (windows 64-bit only at the moment)
= Story =
= https://www.mediafire.com/file/fmlpmir5q9ci59g/Binary_V35.zip/file
A great rift has appeared in the Solarii monarchy, spewing forth vile creatures. You enter the rift, where the laws of the material plane do not necessarily apply. You must close the rift, and escape, but is there really a way out? You'll just have to find out!


== Useful Information ==
[[File:NewImage.png|thumb|Main Map View]]


According to RogueBasin, my title would be classified here as Beta. It is quite stable, playable, and fun, but it is missing a lot of the endgame-related stuff, which is why I consider the game to still be in Late Alpha status. I try to do 2 week releases (weekly releases were pushing me towards burnout), and participate in Sharing Saturday on RoguelikeDev subreddit, so if I forget to upload here, then you can visit Sharing Saturday OR my subreddit and grab the latest build there. The reason for the name change is primarily to avoid confusion with Cataclysm: Dark Days Ahead!
= Current Features =


I also now have a subreddit for my game! https://www.reddit.com/r/EmpiresOfEradiaCOC/ (If you can't post for some reason, send me a PM). I also try to keep everyone in the loop on my subreddit, so if you want more frequent updates on progress, visit it!
* Sandbox experience; pursue your own goals and victory conditions, and explore as much or as little as you want.
* A unique map generation system, opting for large open areas, instead of the typical cramped dungeon floors.
* "Walls" are actually fog clouds that block vision but not movement, allowing for unique tactical opportunities.
* A ton of character build options with the ability to even win the game as a complete pacifist.
* Four types of foes; Horde, Primal Chaos, Treasure Fiends and Bosses. Each with their own strengths and weaknesses.
* Four melee, ranged and spell techniques to master, each with their own elements that can be changed for different enemy debuff effects.
* Unique "stress" based permadeath system, which allows players to learn from their mistakes and eventually succeed. Stress also activates stress mechanics.
* You must serve as entertainment for the Chaos God. This effectively works like a [[The Role of Hunger|"food clock"]], but without the annoyances of instant death when it runs out.
* Chaos is accrued by various actions and only gets worse as you progress farther, building tension and unlocking challenging mechanics.
* Many useful interactable objects. The most valuable are secret areas, which can be found by getting close or by following directions in the collectibles report.
* Map Hazards, which are usually optional. These make maps more challenging and can work in synergy with other mechanics and hazards.
* Salvaging; you can convert any item you do not need into useful crafting resources.
* You can perform four forms of crafting; Alchemy (includes Light equipment), Smithing (Medium and Heavy Equipment), Enchanting (of Equipment and Profile), and Fabrication (of Epics and Artifacts).
* Can craft a single item for extra bonuses, or batch craft multiple of the same item, in a single turn.
* Profile system that allows you to achieve progression between playthroughs. Ensuring that even if you go insane, you'll still keep some progress that will help the next run.
* Optional self-imposed restrictions. Completing them grants great rewards, but breaking a restriction punishes you severely.


I am looking for feedback on the game; bugs, suggestions, problems run into, etc. I would really love it if people had feedback and gave it, as it really helps me to know that if a player is having an issue that I want to try and solve it. That is why I often release hotfixes; someone reports an issue and I solve it and release a hotfix.
= Bestiary =


I can be reached by PM on reddit (I'm Palandus) or by email: jason.roberts10000@gmail.com. I'll try to remember to update the RogueBasin as I release new builds. I use Pyinstaller to build the game, and as I only have access to Windows, I can only build for Windows.
{| class="wikitable"
|+ Common Things
|-
! Symbol(s) !! Name !! Description
|-
|style="text-align: center; background: black; color: white"|'''@'''|| Player || The character the player controls.
|-
|style="text-align: center; background: black; color: white"|'''T'''|| Treasure Fiend || A tricky nonhostile creature carrying precious loot.
|-
|style="text-align: center; background: black; color: maroon"|'''A'''|| Crystallized Archer || Victim of the Crystalline Harvester.
|-
|style="text-align: center; background: black; color: maroon"|'''M'''|| Crystallized Mage || Victim of the Crystalline Harvester.
|-
|style="text-align: center; background: black; color: maroon"|'''F'''|| Crystallized Fighter || Victim of the Crystalline Harvester.
|-
|style="text-align: center; background: black; color: white"|'''^'''|| Trap || A leeching / concentrated / overcharge / fire trap.
|-
|style="text-align: center; background: black; color: white"|'''!'''|| Secret || A hidden object that could be of any type.
|-
|style="text-align: center; background: black; color: white"|'''"'''|| Artifact || Gives runic shards and enchanting orbs.
|-
|style="text-align: center; background: black; color: white"|'''#'''|| Cache || Gives various potions.
|-
|style="text-align: center; background: black; color: white"|'''?'''|| Codex || Gives training manuals or runic lexicons.
|-
|style="text-align: center; background: black; color: white"|'''+'''|| Foundry || Gives runic toolkits.
|-
|style="text-align: center; background: black; color: white"|'''&'''|| Strongbox || Gives rare items.
|-
|style="text-align: center; background: black; color: white"|'''~'''|| Stockpile || Gives low-quality items.
|-
|style="text-align: center; background: black; color: white"|'''$'''|| Shrine || Restores all energies.
|-
|style="text-align: center; background: black; color: white"|'''''''|| Symbol ||  Activates powerful buffs.
|-
|style="text-align: center; background: black; color: white"|'''-'''|| Well || Fills elixirs and reduces stress.
|-
|style="text-align: center; background: black; color: white"|'''*'''|| Primal Chaos portal || Spawns primal chaos creatures.
|-
|style="text-align: center; background: black; color: white"|'''>'''|| Translocation gate || Takes you to next dungeon floor.
|-
|style="text-align: center; background: black; color: white"|'''%'''|| Runestone || Used as a respawn point and to refill runic elixirs.
|}


== Current Known Issues ==
{| class="wikitable"
 
|+ Rarely Seen Things
Most of these will get addressed once I reach Beta status (well my impression of Beta, not roguebasin's; I consider the game to be Late Alpha). Once I reach Beta, I'll be more focusing on balancing, story implementation, and implementing feedback from players, so I'll have more time/energy to focus on other game issues, such as these issues below:
|-
! Symbol !! Name !! Description
BUGGED SCREEN = If you launch the game and the window doesn't look right, try using fullscreen mode (ALT+ENTER) and then exiting fullscreen mode with the same keybind, should fix the issue. The issue has been reported by some users, while others haven't encountered it. I am looking into providing resolution scaling, which should in theory solve this issue, but haven't currently had the time to research how to implement resolution scaling, except that I know that libtcodpy does offer resolution scaling.  
|-
 
|style="text-align: center; background: black; color: white"|'''%'''|| Portal Orb || Horde/Primal Chaos Portal; Destroy to close the Portal.
CROSS COMPILING = I am looking into determining how to cross-compile binary builds for Linux / MacOS, and am hoping to have it ready before I reach Beta status. If I figure it out in a day or two, then I'll upload the builds immediately. Thus far I've not figured out how to do so yet.  
|-
 
|style="text-align: center; background: black; color: white"|'''&'''|| Lesser/Greater Vault || Trapped Treasury Portal; Step on to get a ton of great loot.
32 BIT BINARIES = I have tried to compile the game as 32bit (had to download a 32 bit version of python 2.7 and a 32 bit version of the libtcod.dlls), but it appears portions of my menu code requires 64-bit, and thus I haven't been able to successfully create a 32-bit version of the game without a significant amount of problems being in the build.
|-
 
|style="text-align: center; background: black; color: white"|'''&'''|| Orb Finder || Horde/Primal Chaos Portal; Find the location of the Portal Orb.
== List of Currently Missing Features ==
|-
 
|style="text-align: center; background: black; color: white"|'''<'''|| Portal Gate || In Portals; Use to Leave the Portal prematurely.
* Primal Chaos Abilities
|-
* Rare Portals
|style="text-align: center; background: black; color: white"|'''?'''|| Planar Locator || Used to determine the floor of the Planar Tether.
* Boss Abilities
|-
* Milestones (important for multiple playthroughs)
|style="text-align: center; background: black; color: white"|'''?'''|| Planar Tether || Nigh-invulnerable object. Destroy for Ultra Victory progress.  
* Main story and Side stories
|-
* Better Menus (specifically working mouse support)
|style="text-align: center; background: black; color: blue"|'''fgdc'''|| Horde Fighters (Blue) || Weak melee unit.
* Interface Overhaul
|-
* Pacifist Playstyle Overhaul
|style="text-align: center; background: black; color: yellow"|'''hsar'''|| Horde Archers (Yellow) || Weak ranged unit.
* Create your own Custom Techniques
|-
* And more (will update list later)
|style="text-align: center; background: black; color: white"|'''bnwp'''|| Horde Mages (Red) || Weak spellcaster.
 
|-
== List of Partially Implemented Features ==
|style="text-align: center; background: black; color: green"|'''CQBS'''|| Primal Chaos Fighters (Green) || Tough melee unit with several abilities.
 
|-
* Traps and Environmental Dangers (Close to completion)
|style="text-align: center; background: black; color: orange"|'''IVEM'''|| Primal Chaos Archers (Orange) || Tough ranged unit with several abilities.
* Endings, and End Goals Menu
|-
* Artifacts (Need to implement Artifact Runes)
|style="text-align: center; background: black; color: purple"|'''ALOF'''|| Primal Chaos Mages (Purple) || Tough spellcaster with several abilities.
* Help Directory and Interactive Tutorial Series
|-
* Uniquely useful Techniques
|style="text-align: center; background: black; color: white"|'''@'''|| Slithering Horror || Melee Boss.
* Unique Biomes with their own specific challenges
|-
* Elements and Elemental Protection (Close to completion)
|style="text-align: center; background: black; color: white"|'''@'''|| Crystalline Harvester || Ranged Boss.
* Auditory and Visual Hallucinations (Need sound effects for Audiotory, and need archer/mages for Visual)
|-
* Legendary Runes and Empowered Runes
|style="text-align: center; background: black; color: white"|'''@'''|| Brain Collector || Spell Boss.
* And more (will update list later)
|}

Latest revision as of 17:58, 31 March 2023

Empires of Eradia: The Cataclysm of Chaos
Developer Jason "Palandus" Roberts
Theme Fantasy
Influences Too many to list
Status Alpha
Released Sept 12, 2018
Updated July 30, 2022
Licensing Freeware
P. Language Python, Libtcod
Platforms Windows
Interface ASCII, Keyboard, Mouse
Game Length Multiple hours
[Discord, Reddit Official site of Empires of Eradia: The Cataclysm of Chaos]


Empires of Eradia: The Cataclysm of Chaos, offers many unique twists on the classic roguelike formula. Instead of the typical dungeon layout with rooms and hallways, combat takes place in large open battlefields against multiple foes at once. Treasure, secrets and portals are scattered all over the map, and your vision is not blocked by solid walls but thick fog clouds you can pass through.. but not without risk! The game also offers a unique permadeath system, crafting and multiple disciplines to master.

Download Alpha Version 53H1

Community

The developer is always seeking player feedback to help guide development. You can contact him directly by email or through one of the platforms listed below.

  • March 31, 2023 Update = For those that are unaware, V54 is still in active development. It is taking longer than anticipated, but rest assured I am still actively developing the game, and have been doing so since August 2022. V54 is a massive overhaul over many key systems, and it will likely make EOECOC feel like a completely brand new game and new experience. The five biggest changes in V54 are = Massive UI and Menu updates (ie you now finally have a cursor in the menus and can fully manipulate menus now with exclusively the keyboard or mouse), New Map Generation Techniques with unique maps for the Biomes, Improved AI, new AI movement paradigms (push/pull/teleport) and innovative challenges, Large optimization overpass on many key systems, and the first iteration of Elemental Allies and Turrets (with their own FOVs and AIs). If you wish to stay up to date, I post once a week on both my subreddit and discord (and sometimes a bit more often on the Discord). V54 will come eventually, just not sure when.

Story

A great rift has appeared in the Solarii monarchy, spewing forth vile creatures. You enter the rift, where the laws of the material plane do not necessarily apply. You must close the rift, and escape, but is there really a way out? You'll just have to find out!

Main Map View

Current Features

  • Sandbox experience; pursue your own goals and victory conditions, and explore as much or as little as you want.
  • A unique map generation system, opting for large open areas, instead of the typical cramped dungeon floors.
  • "Walls" are actually fog clouds that block vision but not movement, allowing for unique tactical opportunities.
  • A ton of character build options with the ability to even win the game as a complete pacifist.
  • Four types of foes; Horde, Primal Chaos, Treasure Fiends and Bosses. Each with their own strengths and weaknesses.
  • Four melee, ranged and spell techniques to master, each with their own elements that can be changed for different enemy debuff effects.
  • Unique "stress" based permadeath system, which allows players to learn from their mistakes and eventually succeed. Stress also activates stress mechanics.
  • You must serve as entertainment for the Chaos God. This effectively works like a "food clock", but without the annoyances of instant death when it runs out.
  • Chaos is accrued by various actions and only gets worse as you progress farther, building tension and unlocking challenging mechanics.
  • Many useful interactable objects. The most valuable are secret areas, which can be found by getting close or by following directions in the collectibles report.
  • Map Hazards, which are usually optional. These make maps more challenging and can work in synergy with other mechanics and hazards.
  • Salvaging; you can convert any item you do not need into useful crafting resources.
  • You can perform four forms of crafting; Alchemy (includes Light equipment), Smithing (Medium and Heavy Equipment), Enchanting (of Equipment and Profile), and Fabrication (of Epics and Artifacts).
  • Can craft a single item for extra bonuses, or batch craft multiple of the same item, in a single turn.
  • Profile system that allows you to achieve progression between playthroughs. Ensuring that even if you go insane, you'll still keep some progress that will help the next run.
  • Optional self-imposed restrictions. Completing them grants great rewards, but breaking a restriction punishes you severely.

Bestiary

Common Things
Symbol(s) Name Description
@ Player The character the player controls.
T Treasure Fiend A tricky nonhostile creature carrying precious loot.
A Crystallized Archer Victim of the Crystalline Harvester.
M Crystallized Mage Victim of the Crystalline Harvester.
F Crystallized Fighter Victim of the Crystalline Harvester.
^ Trap A leeching / concentrated / overcharge / fire trap.
! Secret A hidden object that could be of any type.
" Artifact Gives runic shards and enchanting orbs.
# Cache Gives various potions.
? Codex Gives training manuals or runic lexicons.
+ Foundry Gives runic toolkits.
& Strongbox Gives rare items.
~ Stockpile Gives low-quality items.
$ Shrine Restores all energies.
'' Symbol Activates powerful buffs.
- Well Fills elixirs and reduces stress.
* Primal Chaos portal Spawns primal chaos creatures.
> Translocation gate Takes you to next dungeon floor.
% Runestone Used as a respawn point and to refill runic elixirs.
Rarely Seen Things
Symbol Name Description
% Portal Orb Horde/Primal Chaos Portal; Destroy to close the Portal.
& Lesser/Greater Vault Trapped Treasury Portal; Step on to get a ton of great loot.
& Orb Finder Horde/Primal Chaos Portal; Find the location of the Portal Orb.
< Portal Gate In Portals; Use to Leave the Portal prematurely.
? Planar Locator Used to determine the floor of the Planar Tether.
? Planar Tether Nigh-invulnerable object. Destroy for Ultra Victory progress.
fgdc Horde Fighters (Blue) Weak melee unit.
hsar Horde Archers (Yellow) Weak ranged unit.
bnwp Horde Mages (Red) Weak spellcaster.
CQBS Primal Chaos Fighters (Green) Tough melee unit with several abilities.
IVEM Primal Chaos Archers (Orange) Tough ranged unit with several abilities.
ALOF Primal Chaos Mages (Purple) Tough spellcaster with several abilities.
@ Slithering Horror Melee Boss.
@ Crystalline Harvester Ranged Boss.
@ Brain Collector Spell Boss.