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  • ...s and Dragons Forgotten Realms universe. Whether or not it can be called a roguelike is debatable. Dungeon Hack features randomized dungeons but it is a real-ti Dungeon Hack is one of many games available for download as 'abandonware'.
    768 bytes (98 words) - 13:30, 29 November 2016
  • [[Category:Roguelike games]] [[category: Stable games]]
    3 KB (519 words) - 17:26, 19 November 2020
  • ...he development of the following roguelikes (among some other non-roguelike games):
    291 bytes (35 words) - 00:10, 5 October 2023
  • ...author concentrating recently on his more successful (and plentiful) games roguelike community may have to wait very patiently to see it. Guardian Angel has low Unreleased roguelike projects can be found in the [[Talkie talkie projects]] section. The use o
    2 KB (325 words) - 16:29, 19 March 2011
  • ...step of the development process accompanied by a concrete example: a Java Roguelike project. ...a natural fit for the Roguelike development scene as since most Roguelike games are under continuous development.
    3 KB (396 words) - 00:40, 13 October 2012
  • ...ttps://play.google.com/store/apps/developer?id=Sandalfoot+Games Sandalfoot Games] '''Dungeon Ho!''' is a graphical roguelike build for [[Android]] devices.
    900 bytes (110 words) - 13:31, 29 November 2016
  • [[Category:Roguelike games]]
    349 bytes (57 words) - 11:29, 3 March 2014
  • ...e, party-based roguelike, which popped up in a contest to create retro web games in 16kb.
    486 bytes (56 words) - 02:15, 19 May 2017
  • Why would anybody talk about icons on a roguelike-related forum? Everybody a roguelike game. We will get to it.
    4 KB (664 words) - 15:06, 15 June 2007
  • Since most roguelike games are text-mode and, well, roguelike, ''curses'' is often used in their development.
    2 KB (210 words) - 11:48, 3 May 2018
  • '''Steam Marines''' is a roguelike type game influenced by a Space Hulk tactical video game. It has has three features that makes it a roguelike game:
    990 bytes (136 words) - 16:10, 29 November 2016
  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
    1 KB (159 words) - 11:37, 3 March 2014
  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
    1 KB (159 words) - 11:41, 3 March 2014
  • ...eroes is a voxel-based roguelike. If you've never heard the term before, a roguelike is an RPG (Role Playing Game) that features randomly generated levels, turn Voxel Heroes aims to break free of some of the set-in-stone rules of a roguelike. When you obtain a particularly powerful item, you can 'unlock' that item o
    2 KB (342 words) - 00:53, 13 October 2012
  • Dungeon Maker is a roguelike game. It is not turn-based, so monsters can run and kill you while you are [[Category:Roguelike games]]
    1 KB (161 words) - 16:39, 17 May 2017
  • the Roguelike information resource that you can edit. '''Roguelike [[:Category:Events|events]] of 2024:'''
    5 KB (806 words) - 03:34, 16 March 2024
  • *It would be a good roguelike to make more complete, but I hope that it doesn't lead you to neglect your [[Category:Roguelike games]]
    1 KB (200 words) - 16:24, 19 December 2012
  • {{gameinfo| name = Grue the monster – roguelike underworld RPG |site = https://coolai.itch.io/grue-roguelike
    2 KB (273 words) - 06:07, 7 September 2018
  • ...itherwyn is undergoing active development, he will often post to rec.games.roguelike.development under the alias "Shedletsky".
    546 bytes (80 words) - 23:23, 20 September 2006
  • ...nd through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public dom [[Category:Commercial games]]
    1 KB (150 words) - 16:40, 29 November 2016
  • Cavern is roguelike for iOS devices featuring 16 level random dungeon, three player classes and [[Category:Roguelike games]]
    1 KB (166 words) - 11:24, 3 March 2014
  • |influences = Tabletop Games Made for the #7DRL (7-Day Roguelike) Challenge, Rollgue is hybrid turn-based Roguelike and Action-Physics game.
    1 KB (194 words) - 17:48, 20 March 2015
  • |games = few simple and small Roguelike developer from [[Poland]].
    340 bytes (41 words) - 21:55, 29 August 2011
  • Death Settler is a zombie apocalypse survival roguelike currently in very early development. It currently features the groundwork o [[category:alpha projects]][[category: Roguelike games]]
    2 KB (319 words) - 04:48, 26 October 2012
  • JSRL (JavaScript Roguelike Template) is a basic roguelike you can build upon to create your own. In this repo you will find a bare-bones roguelike with tile and character-based displays, and tools to bundle it for the web
    2 KB (277 words) - 21:27, 26 November 2022
  • ''Anonymous data is collected from all games tracking things like monsters killed, distance traveled, company stock awar [[Category:Roguelike games]]
    988 bytes (143 words) - 09:17, 4 December 2018
  • [http://bigbadwofl.me/Games/Morf/ Play Here] In this Roguelike with a difference you are a hero in search of a lost treasure, scouring eve
    1 KB (175 words) - 13:57, 19 June 2013
  • 1Quest is a roguelike dungeon crawler. * Roguelike: Dying is fun!
    1 KB (178 words) - 14:26, 7 February 2015
  • ...ielewicz (which in turn is loosely based on the 90s "Alien Breed" computer games). Alienhack has an unusual feature for a roguelike: a limited-angle FOV. This is central to the gameplay mechanic, as you will
    2 KB (250 words) - 17:01, 2 November 2018
  • A roguelike based off of Illwinter's Dominions series of games. The concept is to place the Dominions world and style into a 16th and 17th
    475 bytes (59 words) - 23:41, 1 May 2017
  • ...e Rogue is a turn-based survival and strategy game. This zombie apocalypse roguelike game is built for fast play and massive amounts of replay value. [[Category:Roguelike games]]
    995 bytes (169 words) - 10:56, 4 December 2018
  • Nightmare Tyrant is a 7 Day Roguelike game written for the 2013 7DRL Challenge set in a dark fantasy setting. ...roguelike was mainly intended as a test/showcase of an approach in which a roguelike is challenging without being also punishing. Apart from that, a multidimens
    2 KB (340 words) - 19:36, 9 October 2013
  • Every good roguelike deserves a retrospective. So share your wisdom and experience with other de == Full Games ==
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  • '''A post from rec.games.roguelike.misc''' > pretty fun. I have even started a collection of the games, but I just
    6 KB (942 words) - 11:34, 22 March 2009
  • Initiation, corresponding to [[How to Write a Roguelike in 15 Steps|HWR15]] step 1. # Must support saving and loading of games
    2 KB (298 words) - 00:40, 13 October 2012
  • [[category: Roguelike games]] ...with prestige and faux snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even
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  • ==What games use it?== Most modern games use shadow casting.
    1 KB (196 words) - 08:18, 14 June 2019
  • Left Field Hotel is a horror roguelike in which you attempt to escape a Hotel. Throughout the game, you will encou [[Category:Roguelike games]]
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  • == '''oCult''' - Fantasy Roguelike Turn Based RPG == [[Category:Roguelike games]]
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  • ...Hackerer 2 is a 3D roguelike in the style of Legends of Grimrock and older games like Eye of the Beholder and Lands of Lore
    504 bytes (67 words) - 07:19, 8 March 2020
  • '''''Castle Dungeon''''' is the first roguelike for eInk Kindles. Castle Dungeon is a simple roguelike with graphical tiles. It runs on all Kindle 2nd, 3rd, and 4th generation d
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  • ...ke.development]] were again challenged to write a new, complete, playable, roguelike in the scary span of just 168 hours. This was the fourth time such quest ha So it was that the fourth [[Seven Day Roguelike Challenge]] started.
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  • A short roguelike made for a halloween game jam. [[Category:Roguelike games]]
    1 KB (266 words) - 08:13, 4 December 2018
  • ...n Roguelike, mixing elements of more modern games with some of the classic Roguelike characteristics. A major goal is to keep the interface very simple with as There are advantages to Roguelike life inside the browser however. CSS attributes allow for 24-bit color reso
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  • ...me [[real-time]] as opposed to [[turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. ...r says. "Now that was something different. We all loved the old Unix-based games, and when we took a look at the design documents, we just had to go with it
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  • |developer = Freehold Games ...by Finnish mythology. It was developed by Freehold Games, creators of the roguelike [[Caves of Qud]].
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  • <th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th> I've made "It's Extremely Dark" (a 1kB roguelike), [[Fridge]] and [[Pink Ninja]]. Nothing now.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days, for the seventeenth consecutive year. The challen * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • ...ious fanatic or a modern cop. Fortunately, we are discussing [[roguelike]] games and can ignore such [[role-playing]] considerations.
    695 bytes (108 words) - 06:30, 22 March 2009
  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 2-10 March 2019. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • |name = Dungeon Core Roguelike (DCRL) ...novels like the [https://mountaindalepress.com Divine Dungeon series] and games like [[Dwarf Fortress]] and [https://rimworldgame.com Rimworld].
    2 KB (233 words) - 00:38, 23 October 2020
  • |games = [[Cypress Tree Manor]], [[AnathemaRL]] ...Belgium or working 18 hour days in the salt mines, Nils sometimes makes a roguelike. So far he's made [[AnathemaRL]] for a mini Ludum Dare and [[Cypress Tree M
    559 bytes (77 words) - 16:36, 5 June 2009
  • ...he Rose & Dungeon of Time''' is a roguelike in the vein of Mystery Dungeon games.
    662 bytes (76 words) - 00:16, 6 June 2019
  • [[Category:Roguelike games]]
    491 bytes (74 words) - 09:01, 4 December 2018
  • Rouge is a modeless, stealth-based roguelike taking place during the Inquisition. Plays as a heretic evading her captors [[Category:Stable games]]
    711 bytes (86 words) - 06:08, 9 June 2014
  • Dread the Rabbit is a turn based roguelike game with randomly generated maps and permanent death. Journey across seven http://www.goblingrotto.com/images/games/dread/icon.png
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  • [[Category:Roguelike games]]
    543 bytes (89 words) - 08:42, 4 December 2018
  • ==What games use it?== My upcoming roguelike sure do. ;D
    763 bytes (119 words) - 09:50, 30 December 2010
  • ...ly made from wood, although shields of metal are not uncommon in roguelike games. Other wooden items may be encountered. There are many types of wood, with
    1 KB (230 words) - 12:02, 12 November 2012
  • * [[Legends of Yore]], a commercial roguelike designed primarily for mobile devices * [[Dweller]], an old roguelike designed primarily for mobile devices
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  • |games = [[Rot Magus]], [[SpectRL]], [[Emmanuel de Rouge and the Amulet of Quetzal * [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]].
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  • ...rvival and strategy game. [[gamefish|Game Fish]]. This zombie apocalypse roguelike to roguelite game is built for fast play and massive amounts of replay valu [[category: stable games]]
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  • |site = http://homepages.cwi.nl/~aeb/games/hack/hack.html ...[NetHack]], which is still in development, spawned a subgenre of roguelike games known as [[hacklike]]s.
    2 KB (293 words) - 13:08, 8 January 2020
  • YioRPG is a simplistic coffee-break roguelike with basic but fun gameplay, and simple graphics. [[Category:Roguelike games]]
    1 KB (202 words) - 00:53, 13 October 2012
  • [[Category:Roguelike games]] [[Category:Commercial games]]
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  • |developer = [http://www.gaslampgames.com/ Gaslamp Games] ...rcial roguelike released in 2011 by [https://www.gaslampgames.com/ Gaslamp Games].
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  • [[Category:Roguelike games]]
    651 bytes (73 words) - 10:30, 3 August 2023
  • Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or * Any games that the sounds/music are designed specifically for,
    2 KB (292 words) - 01:07, 16 December 2014
  • '''ASCII''' is a type of display used in Roguelike games. ...eenshot was taken from [http://en.wikipedia.org/wiki/Roguelike Wikipedia's Roguelike page]. Wikipedia is licensed under the [http://www.gnu.org/licenses/fdl.htm
    8 KB (1,209 words) - 18:17, 5 April 2013
  • {{game-alpha| name = Neon roguelike engine ...an editor to edit all game data. Gameplay is inspired by the Elder Scrolls games, especially Daggerfall and Morrowind. The looks are inspired by [[ADOM]].
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  • CoreRL is a minimal 1Kib roguelike with the barest of features: procedural levels, increasing difficulty, a ba [[Category:Stable games]]
    648 bytes (78 words) - 15:35, 30 January 2018
  • ...s to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch. We hope you find it useful! But first, some quick Q&A. ...ard winning catalog and many [https://www.humblebundle.com/ Humble Bundle] games.
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  • The 2015 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 19 and 20 of September 2015. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • Like all roguelike games, each game uses all the letters of the keyboard for commands. However, as o * Entirely randomized roguelike. Including key bindings.
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  • ...'[http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]'' ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]]
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  • The 2016 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 17 and 18 of September 2016. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • The following was posted to rec.games.roguelike.development by myself. I reproduce it here with minor modification. --[[Use to a roguelike.
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  • |games = [[Quarker]], [[Excitable Digger]], [[Earl_Spork|Earl Spork]], [[EmoSquid] ...rrently putting together a server based semi-cooperative kinda-multiplayer roguelike with a frontend in Unity 3D and a Fantasy Guild Master Management Sim using
    961 bytes (131 words) - 20:08, 22 October 2014
  • |influences = noir movies, oldschool adventure games NoirRL is simple (but not easy) adventure-roguelike with short storyline and probably hours of gameplay. Based on old noir movi
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  • ...a by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode. Among other things, this version adds a Wait button for roguelike mode, keeps high score,
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  • ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==
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  • Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated
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  • * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play
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  • ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal
    3 KB (407 words) - 21:01, 18 December 2023
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
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  • ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.
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  • ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.
    888 bytes (114 words) - 18:10, 28 June 2012
  • ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]
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  • PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==
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  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi
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  • It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
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  • The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term
    517 bytes (77 words) - 18:10, 26 January 2011
  • ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.
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  • ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ
    3 KB (430 words) - 16:03, 14 August 2012
  • ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
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  • [[Category:Roguelike games]]
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  • We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]
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  • ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
    1 KB (189 words) - 18:14, 1 December 2010
  • One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
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  • |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].
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