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  • ''Infiltrate evil bases, use gadgets, save the world...'' You are an agent tasked with undermining the evil organizations plaguing the world. Mostly by blowing up their secret bases.
    925 bytes (120 words) - 02:46, 9 March 2020
  • ...r is a person in the real world who controls a single character inside the world of the game, typically represented in [[ASCII]] roguelikes with the symbol
    592 bytes (93 words) - 06:38, 22 March 2009
  • to be in the real world. This involves passing over to a twisted mirror world where the hero's insanity is much more welcome. Stay too
    751 bytes (122 words) - 08:55, 13 March 2011
  • {{game-defunct| name = World of Darkness RogueLike Project got canned because of "too many projects" and real-life. - The Author
    553 bytes (80 words) - 07:54, 21 April 2009
  • I've been thinking of the mechanism behind DS's seamless world, a In the real world, one becomes used to the spatial relationships between
    6 KB (915 words) - 05:53, 10 February 2009
  • ...traverse the world using the Overworld, a graphical representation of the world in which the game is being played. By walking across the overworld, players ...e roads, through the forests and so on, putting your character through the real hardships of long-distance travel. While this is more realistic, it can als
    2 KB (251 words) - 21:12, 12 December 2022
  • ...roject] is an attempt to bring sandbox multiplayer gaming into a roguelike world. ...continue to "evolve" on their own for as long as they survive in the game world. See [http://www.gp-field-guide.org.uk/ Genetic Programming]
    6 KB (973 words) - 00:59, 21 January 2017
  • * A large, randomly generated world to explore and reclaim. * Research more advanced technologies to reclaim the world.
    3 KB (418 words) - 14:19, 28 February 2012
  • ...x Adventures is to offer the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by the player. ...guelike-mode, where dying means to loose every progress made inside a game world. Furthermore RogueBox Adventures tries to use as less key bindings as possi
    2 KB (359 words) - 08:36, 31 December 2017
  • ...ed through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [htt * Randomly generated dungeons with a static world.
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  • |interface = 2.5D Isometric / [[ASCII]], both real-time and switchable at any moment. [[Keyboard]] and [[Mouse]] ...ound support, true colors and real-time action). Set in randomly generated world of Akaia, with dozens of parallel universes to travel, the game will featur
    3 KB (396 words) - 14:59, 29 November 2016
  • ...nd is created in an approximation of the way ground is created in the real world. Sedimentary layers form, there may some faulting and/or shifting. There
    1 KB (192 words) - 07:51, 25 April 2012
  • AscentRL is a first-person, 3D roguelike. It is not real-time, but it is also not exactly turn-based. Instead gametime in AscentRL i ...rs all truly "view" the world from their perspective. The game renders the world from each monsters perspective and the monsters use this information to att
    2 KB (337 words) - 00:10, 21 March 2013
  • |influences = [[UnReal World]], [[Wayward]] Its main inspiration is from [[Unreal World]] and [[Wayward]], with a much simpler gameplay.
    3 KB (381 words) - 19:18, 6 November 2017
  • ...a hero leading a charge! (This subtle change from when I felt king of the world to crying for help is, I think, very typical of a RL but Avanor really poin ...e 'town level' is the world map itself (helps to get a proper feel for the world and feels like the action is going vertically into the dungeons and not a '
    4 KB (683 words) - 17:56, 26 May 2005
  • * Turn based, but with a real-world timer to complete each level. * Multithreaded. Display and world calculations are run on separate threads. Likewise, the live flames for hea
    2 KB (361 words) - 17:40, 16 November 2013
  • {{game-stable| name = UnReal World UnReal World is a graphical Roguelike set in Finland in the iron age. It is more of a su
    3 KB (461 words) - 19:11, 9 October 2023
  • ...t is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in * Huge, one-time procedurally generated outside world with unique areas and crafting trainers.
    2 KB (365 words) - 06:54, 23 January 2018
  • |site = http://crossfire.real-time.com/ ...started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps wi
    5 KB (750 words) - 17:10, 21 October 2020
  • Sounds crazy, eh? Well our world is apparently three dimensional. So why # a real ability to fly
    7 KB (1,237 words) - 14:28, 16 April 2017
  • implementation. But that, of course, is where the real fun starts. :) == Real-World Example ==
    10 KB (1,539 words) - 13:39, 15 September 2006
  • ...t features nice-looking SDL terminal-like graphics, random dungeons, large world, freedom of action. * Real-Time server
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  • ...n army you can build towns, raid sinkholes or towns to ultimately form the world to your will (or just try to survive). Then again, you may decide an army i * Real time with tiled graphics.
    2 KB (270 words) - 14:48, 23 November 2016
  • ...m scrolls). Basic auto-attack and auto-travel features are provided. The world map is pregenerated and unchanging between updates, but there is also a spe
    2 KB (297 words) - 03:41, 31 May 2017
  • ...turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. * Diablo features a world similar to [[Moria]]: a town level where you can buy things and a multi-lev
    4 KB (622 words) - 07:10, 14 October 2014
  • ...ant vast wealth for some, and acid rain for the rest of us. Those with the real money left years ago, but their business interests remain on Earth. That's
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  • ...lors complementary colors]? Atmospheric scattering makes very distant real-world objects more blue, this can be used in graphics.
    3 KB (411 words) - 07:30, 1 August 2015
  • ...and your duty is to thwart their plans for a grand invasion of the mortal world. Whether armed with light and fire or steel and skill, you must ferret out * [https://github.com/Eronarn/Hellmouth/tree/0.2-meat 0.2-meat]: The first "real" version, released on Jun 9, 2012.
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  • |influences = Real life synthesizers, Michael Brough games ...d to make a roguelike that incorporated a lot of ideas and themes from the world of audio synthesis. I realized from the start that the problem with this wo
    8 KB (1,465 words) - 11:42, 3 June 2015
  • can over a little sandbox world design with very tiny worlds that are trying to draw a danged map of the world in real life.
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  • Case studies on structuring large, real-world applications. Unfortunately no NetHack, but there is a chapter on Battle fo ...luenced by real-world gamedev. Somewhat focused on resource-tight and hard-real-time domains one encounters with console action game programming more than
    11 KB (1,582 words) - 13:32, 15 November 2013
  • You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The * Shoot'em up mode, which is real-time.
    4 KB (560 words) - 18:57, 27 December 2023
  • ...ual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. ...y management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dwarf Fortress]].
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  • * Rich, detailed in-game descriptions drawn from real world mythology for each demon.
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  • * Blend of turn-based and real-time * A large world with multiple towns and dungeons, quests, guilds
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  • This is so called role-playing. It's no longer a game -- it's a world, in concept art, rules resembling those of the Real World.
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  • ...n the player is invading systems, jacked to his cyberdeck; and in the real world, where you manage the character's life: from choosing jobs (or waiting for
    3 KB (507 words) - 00:18, 19 January 2020
  • The game world is randomly generated in a way that increases The world is represented by a uniform grid of tiles. Monsters (and
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  • ...f the features), and push this project at least into an Alpha stage with a real and playable release, that will be entertaining enough to play it. ...specified in the skills specifications which are in a text file for every world, etc.), the items are being worn as specified in the interaction, etc., etc
    5 KB (931 words) - 20:33, 11 February 2011
  • ...world, passing by all manner of monstrosities and wonders as you watch the world decay, Development began on December 13 2014. ...and money, copious amounts of very dynamic loot and great insight into the world.
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  • ...an a gorefest. This is probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; may ...nd of the living dead" never happened. Max Brooks' (Zombie Survival Guide, World War Z) are the result of a virus which kills its host and reanimates its co
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  • ...nywhere from seconds to days, greatly dependent on the size and age of the world you want. ...manner. Only one of the two modes can be actively played in a given game world, although fortresses built in prior games can be visited by adventurers in
    8 KB (1,288 words) - 13:31, 12 February 2024
  • ...eper levels to make up for speed gain of players and monsters, keeping the real-time experience at an optimum ...(infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena
    6 KB (936 words) - 14:44, 28 October 2023
  • ...use and open a store to trade your goods with other players… with advanced real-time gameplay – game become semi turn-based when your character is injure * macro system which makes it’s perfectly alright to play roguelike game in ‘real-time’; any action (including targeting) could be put on a hotkey.
    6 KB (926 words) - 18:18, 23 September 2023
  • Most roguelikes use a grid of square cells to represent the game world. An alternative is to use a grid of six-sided hexagons. Many pen & paper wa ...s and in only two directions from the acute horizontal corners, while in a real isometric game all the corners would be symmetric.
    6 KB (919 words) - 23:28, 19 December 2012
  • '''Hokuto no Rogue''' is a graphical rogue-like game set in the world of '''Hokuto no Ken''' (aka Fist of the North Star, Ken il Guerriero, Ken l The prologue of Hokuto no Ken informs us that the world was engaged in a global nuclear war in the year 199X. After the war, the ea
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  • ...depends on how one defines the fact of "being able to see" in a grid based world. Here are the 3 valid (i.e. deterministic) ways to think about the problem ...ow it's nature, but not whether it have been opened or not before having a real line of sight.
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  • ...s compiled with the latest official release of Visual Studio. In an ideal world, it should just run, and if you have recently updated games installed from For a real-time roguelike, you wanna limit the speed of the game (frames-per-second or
    20 KB (3,221 words) - 15:15, 14 September 2017
  • Contrary to it's name it's not real fear. It's only that itching in the neck, that you get when watching 'Dracu ...han just a monster, an old tower, blood and fear. You need the shadow of a real horror, beyond the scene, just looming over the players feelings. Just a hi
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  • ...ic items that allow the player to survive in an unstable and ever-changing world ...revenge. Others have cursed the God of Change but were unable to take any real action, but you are different. Because you know about the dungeon that hold
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  • ...s Ahead is a post-apocalyptic sandbox roguelike, focusing on survival in a world destroyed by zombies and otherworldly horrors. It is undergoing rapid devel ...at the hands of a zombear, maddened with the virus that is destroying the world. With improved survival skill, one can craft a knife spear using the ''long
    9 KB (1,414 words) - 19:38, 1 March 2023
  • The basic goal is survival in harsh post-cataclysm world. This alpha release doesn't present any long-term goals to the player, asi *Unbounded, fully randomized three-dimensional world map that is persistent between characters.
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  • ...ise, won't go for unnecessary risks, and hence feel that the world is more real.
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  • UnderSupernova is a game aims to provide a more complex and free world. ...re is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings.
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  • A world where you run around with swords hacking at monsters mainly pulled from set in either medieval times, or another world, with roughly medieval-level
    10 KB (1,806 words) - 06:42, 3 April 2011
  • * [[Real World]] * [[UnReal World]]
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  • * The world map is the galaxy and the dungeons are the nebulas or distant spaces chaine a world where AI is highly limited (convenient excuse: AIs actually do
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  • We have to eat in real life, right? Of course, we have to breathe in real life, and few would suggest a "breathe" command be added to roguelikes. (I Being able to bake a cake adds to the sense of the completeness of the world. One should be cautioned that the powergamers will immediately clamour for
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  • ...ceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is no ...ou are indeed looking for shelter from the rapidly cooling surface of your world. As you heat level decreases, you feel the pressure to move on to deeper le
    27 KB (4,621 words) - 00:04, 11 October 2012
  • * [[UnReal World]] (unconfirmed) * [[Real World]]
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  • ...sequences: weird and dangerous adventures that have an effect on the real world.
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  • ...o have the game be developed by a group of individuals from all around the world. Currently, however, the project is dead. The World
    27 KB (4,086 words) - 08:46, 17 April 2015
  • So I thought about adding 'save points', scattered though the world the physical world. Then he only have the health and mana he regains in the
    23 KB (4,134 words) - 13:33, 25 July 2017
  • Increases the replayability of the game by having most or all of the world be generated by the game for every new gameplay session. ...dational or traditional roguelikes, but introduce critical changes such as real-time gameplay or meta-progression.
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  • ...creen should also be atmospheric enough to draw the player into the game's world. ...the player, taking the role of a silent representative of the game and the world that is waiting for the player.
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...awl]] - well-balanced, rewards thoughtful play, excellent religion system, real variety between winners, and while almost all dire situations after the fir ...game element rather than an inconvenience. It would be great to see some "real" roguelike develop this idea.
    48 KB (8,446 words) - 10:23, 14 July 2014
  • ...m/open?id=1QoXnNF--GDI7BXbm8ltTNwXXPnUaRTLGycW3L9h1SZY Brett Gildersleeve, Real Time Synchronous Turn Systems in Roguelikes] ...tion, regardless of identity, presentation, or experience in the roguelike world. This code of conduct serves to formalize that welcoming attitude. It is ba
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  • == SETTING ISSUES: The Western World == There's a fair range of [[technology]] and you have the whole world to
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  • world is visible from a certain position. This paper focus on 2D grid based world ...rg/temerra/los_rays.html Modeling Rays for Line of Sight in an Object-Rich World].</ref>
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  • ...andomness. In modern roguelikes this may be extended to randomly generated world map, or maybe even to random story or randomly generated classes of monster Roguelikes are turn-based, not real-time. And this is an important feature.
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  • ...damn thing and return it FROM WHENCE IT CAME. Dive back into the roguelike world of Equin: It's rabbit warriors vs evil enemies in a challenging traditional .... Wizards also gain the highest natural magic resistance of all and can be real pains for enemy magic-users. A wizard has the option to convert any unwante
    21 KB (3,523 words) - 18:11, 22 September 2022
  • * Paul Jeffries: Real-life 'dungeon generation' - procedural generation in architectural design London is the centre of the world! Its five airports transport the largest number of passengers annually in
    10 KB (1,643 words) - 19:24, 25 November 2023
  • ...right Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It was started as a fork of Cataclysm: Dark Days Ahead. ...n that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if y
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  • ...into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a roguelike, but not everyone agr By a selection of people from all over the world, with too much free time on their hands. People looking to learn a programm
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...he game actually uses unicode characters from a wide variety of other real-world languages.'''
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  • ...due to their replayability “ the combination of randomness and a need for real strategy (as a result of permanent death) gives them an appeal quite distin ...sion unique within its genre: extensibility, the d20 ruleset, an immersive world and long-term tactics.
    71 KB (11,706 words) - 15:26, 24 November 2022
  • ...s characteristic in favour of "a global clock" that dictates the steps the world changes its states.
    69 KB (10,702 words) - 08:41, 1 May 2016
  • ...y [[Slashware Web Solutions]]. This system allowed the community to obtain real time info about the entries and their status. It was deployed at http://7dr ...rboy-in-ascii-world - [http://www.github.com/shaunxcode/wonderboy-in-ascii-world]
    29 KB (4,426 words) - 22:33, 19 February 2016
  • '''Why did you change your real name to Krice on r.g.r.d?''' '''What do you do in »real life«, when not being creative?'''
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