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  • ...sses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to ...adeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.
    2 KB (328 words) - 04:46, 22 March 2015
  • * Open world, although it's still quite small and empty at this stage. * Over 70 items to utilise.
    2 KB (299 words) - 20:56, 9 August 2018
  • ...ast 1 world that comes with the engine and will be considered the standard world that everyone plays in common. ...particular skill will be based on how often it is used. One's play style, items found, and combat decisions will eventually define what a character is.
    3 KB (454 words) - 12:23, 28 April 2017
  • # Programmable usage of items for player and followers. ## On any inventory screen, multiple items and their uses can be selected and chained together.
    7 KB (1,129 words) - 23:38, 1 September 2020
  • ...n to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifa ...er to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals w
    5 KB (750 words) - 17:10, 21 October 2020
  • '''SurviveRL''' is a new type of Roguelike where the world is infinite and procedural, and can be fully modified during gameplay. ...ree ASCII game. You can build, craft, fight, and lots of other things in a world that continues to evolve even when you watch. You can just live there if yo
    2 KB (301 words) - 20:10, 17 May 2017
  • ...of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that ...levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the ch
    1 KB (177 words) - 03:58, 5 October 2008
  • "Spell" is the general name given to any magic effect available to characters or creatures through the use of [[item]]s su Usually, spells are grouped into categories or magic schools. Commonly used categories are:
    5 KB (737 words) - 21:02, 5 August 2018
  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's actions. ...throwing them to cause different kinds of damage or special effects on the world, like explosions and gas clouds.
    5 KB (878 words) - 14:13, 13 October 2010
  • >>A typical magic tower of a typical evil sorcerer. You know, a person >>dreaming of taking over the world, gaining more power and so on. How
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...tory system), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface) ...ed, because the author doesn't really want to create yet another "save the world" game!
    3 KB (485 words) - 19:47, 12 February 2019
  • MudGate is a fragmented world where each step can reveal new lands, you must revitalize the ancient gates ...the gates, uncover hidden truths of the realms, and rejuvenate a fractured world.
    2 KB (301 words) - 08:23, 1 April 2024
  • ...the aesthetic are the comic book Poison Elves and the Neo-Romantic punkish world envisioned in Adam and the Ants' video "Stand and Deliver". Due to the current re-write, only world and dungeon generation (featuring only one theme) will be featured in the n
    6 KB (879 words) - 22:23, 18 April 2017
  • * A dynamic game world with locations to explore and 6 independent computer factions! * New skills: use magic device and heal
    5 KB (659 words) - 12:42, 9 September 2017
  • ...is different from standard roguelikes mainly in how it approaches skills, magic, combat, and quests. The homepage is [http://reptoran.rogueforge.net/ here ...Earth, proposed that they combine their powers. First, the Gods created a world that was a combination of all the elements: Fire, Air, Water, Earth, Nature
    8 KB (1,337 words) - 04:32, 6 March 2014
  • '''Terra Magna''' is a hardcore fantasy roguelike, placed in large world. ...Terra Magna in massive fights, filled with medieval weapon and magic. The world of Terra Magna will be divided into many factions, which will interact with
    7 KB (1,024 words) - 19:27, 8 June 2019
  • ...ons or armor; an updated version was released on 07/05/2006; it added LOS, items on the floor, and enhanced UI and combat. ...as released on 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more th
    3 KB (403 words) - 01:04, 29 May 2023
  • |influences = [[ADOM]], and non RL: Might & Magic VI (NWC), Majesty, Space Rangers ...attle with an unknown cosmic threat. Make your mark in a living, breathing world of adventure, allegiances and intrigue: join and rise through the ranks of
    4 KB (550 words) - 15:20, 11 August 2023
  • ...y mutate out of control. Yet if you race to the finish you may miss out on items and weapons sorely needed to stay alive. In the fifth dungeon awaits a boss ...ic items that allow the player to survive in an unstable and ever-changing world
    6 KB (973 words) - 22:29, 19 May 2017
  • ...ombat-heavy roguelike told from the villain's point of view, where an open world exists only for the pleasure of complete destruction. From gnome villages, * '''Huge open world''' made out of 350 alternative regions, with multiple starting positions, a
    3 KB (470 words) - 16:50, 17 April 2022
  • :::::: ''when the world still rang with elven song'' ...ining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than
    5 KB (760 words) - 07:12, 7 January 2022
  • ...s and remove their limitations while improving upon them. Rather than the world and quests being completely static (and limited), they will be as dynamic a ...but in the end it aims to be in the spirit of ADOM (and its predecessors), without limitations and with maximum re-playability.
    6 KB (958 words) - 00:49, 20 February 2020
  • ...l in each world is a pre-scripted fight with a Boss monster unique to that world. Travel through the worlds is 1-directional. ...properties for accuracy, damage range, knockback capability, damage type (Magic, Physical, Godly, etc.). Random variations on these basic weapons exist, su
    6 KB (974 words) - 15:22, 21 October 2020
  • ...generators, with persistence. Script-based dungeon generation for ease of world-building. ...s, potion, scroll and food effects, rare & unique weapons and armor, magic items.
    4 KB (621 words) - 14:56, 8 June 2019
  • ...ged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. * [http://alun.myftp.org/Appz/DynamicWorldDesign.xps Dynamic World Design (XPS doc)]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • of decisions. Most of the decisions can't be made without performing some test == Step 2 - Hello world! ==
    10 KB (1,643 words) - 04:40, 4 January 2023
  • ...ut many sub-quests, and over 60 different dungeons, many containing useful items, or valuable information. * A world of 400x300 tiles divided into 12 districts of 100x100 tiles each.
    9 KB (1,423 words) - 18:12, 1 September 2023
  • ...you time to control essential stuff – casting spells and using skills and items. It’s ingenious combat system, you should try and you will be hooked, gua ...ade, barter, create your own shop. The economy is healthy because a lot of items and gold got washed out from market when characters die (quite often situat
    6 KB (926 words) - 18:18, 23 September 2023
  • ...nd its undisclosed source code, both of which are unusual in the Roguelike world. ...being implemented while you are reading this and there will be tons of new items, artifacts, quests, classes, races, maps and even such things like graphica
    9 KB (1,493 words) - 23:18, 29 January 2019
  • Hunger provides another dimension of resource management. Like Hitpoints, Magic points, and Gold, Satiation is another resource that must be managed. Sinc ...g spells consumes hunger, thus having a long term (hunger) and short term (magic point) cost.
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  • Wuxia deal with a world of frequent combat and strange powers. The zero to (super/godlike) hero pro ...o'' - Nameless strikes with "surgical precision" and cuts through the body without harming any vital organs, allowing for the faking of murders, which might b
    10 KB (1,624 words) - 19:13, 21 March 2009
  • ...dvancing your character isn't just a matter of leveling up plus some lucky magic finds but is more a matter of consciously and strategically planning the ro ...evability of its fantasy world rather than your usual roguelike rescue-the-world plot. There are very few things expected from the player to do (just kill t
    6 KB (879 words) - 15:34, 24 November 2022
  • ...sfer of money and items from high-level characters to low-level characters without anything in return) however will quickly lead to demise because it will but ...(infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena
    6 KB (936 words) - 14:44, 28 October 2023
  • ...gue features unique hand drawn graphics, procedurally generated worlds and items, and can theoretically feature near endless levels of play. The game is cu ...rally thousands of possible item combinations for the player to find. All items and enemies are placed at random.
    12 KB (1,806 words) - 17:56, 27 August 2022
  • ...s Ahead is a post-apocalyptic sandbox roguelike, focusing on survival in a world destroyed by zombies and otherworldly horrors. It is undergoing rapid devel ...at the hands of a zombear, maddened with the virus that is destroying the world. With improved survival skill, one can craft a knife spear using the ''long
    9 KB (1,414 words) - 19:38, 1 March 2023
  • * [[Aerial Warfare]] (First World War might be ideal) * [[World War II]]
    7 KB (1,006 words) - 11:04, 9 July 2023
  • ===Random items - Yes=== Items are randomly generated from archetypes, subtypes and prefix, with
    20 KB (3,329 words) - 20:25, 21 March 2013
  • ...sequences: weird and dangerous adventures that have an effect on the real world. * New items, including the dagger Giantbane; scrolls of mutation, mapping, and psycholo
    6 KB (995 words) - 09:03, 13 April 2014
  • ...'s plenty to do). The first important goal is to find a way to store some items on your person. The player starts out wearing jeans and a t-shirt, limitin ...f you have mechanics skill, it is possible to craft a silencer from common items.
    7 KB (1,077 words) - 21:24, 8 January 2023
  • ...nywhere from seconds to days, greatly dependent on the size and age of the world you want. ...manner. Only one of the two modes can be actively played in a given game world, although fortresses built in prior games can be visited by adventurers in
    8 KB (1,288 words) - 13:31, 12 February 2024
  • While it wouldn't be a traditional roguelike - there'd be no spells, no magic equipment no Fun unidentified potions etc - there are still many elements o ...nd of the living dead" never happened. Max Brooks' (Zombie Survival Guide, World War Z) are the result of a virus which kills its host and reanimates its co
    14 KB (2,515 words) - 21:38, 16 February 2012
  • ...dungeon levels (advanced for the time), and features [[shop]]s to exchange items, schools to improve skills, and a bank to store valuables. The dungeon has * Spells are cast by typing a 3-letter mnemonic. For example, magic missile is MLE.
    5 KB (779 words) - 11:58, 21 March 2022
  • ...damn thing and return it FROM WHENCE IT CAME. Dive back into the roguelike world of Equin: It's rabbit warriors vs evil enemies in a challenging traditional ...alth and excel in melee combat situations. Warriors never gain any natural magic resistance so you have to be especially careful around enemy spellcasters.
    21 KB (3,523 words) - 18:11, 22 September 2022
  • msgid "%U <return> to the sweet air of the surface world." "Until %U <have> slain Baezl'bub and have his black heart, the surface world "
    32 KB (4,593 words) - 19:24, 21 March 2009
  • So I thought about adding 'save points', scattered though the world the physical world. Then he only have the health and mana he regains in the
    23 KB (4,134 words) - 13:33, 25 July 2017
  • ...ceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is no ...chanic which forces you to keep going deeper to escape the cold. Plentiful items with neat add-on abilities makes item grabbing quite fun.
    27 KB (4,621 words) - 00:04, 11 October 2012
  • So, you want to start playing Crawl straight away without bothering with the world of magic and frequent violence. Your quest is to travel into the depths
    64 KB (11,136 words) - 17:55, 21 March 2009
  • - repair broken items <br> - improve items (i.e. has arrows, finds a scroll of firetongue and enchants the arrows with
    27 KB (4,503 words) - 12:07, 12 November 2012
  • ...use fallen zombie body parts as weapons. Leave body parts on the floor as items. ...d her. Now it burns the flesh of any unholy thing it touches." A whole new world opens with the introduction of [[spell]]s... remember to add infernal spell
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...o have the game be developed by a group of individuals from all around the world. Currently, however, the project is dead. The World
    27 KB (4,086 words) - 08:46, 17 April 2015
  • ...No happy ending. Maybe you win a battle, but the general crappiness of the world stays untouched. # '''Corporate Dominance''' - The world is largely controlled by huge multinational corporations, most (not necessa
    14 KB (2,076 words) - 15:49, 18 August 2022
  • ...e made in the 1970s that started it all. You explored a dungeon, gathering items, fighting monsters and getting stronger. There was initially no point to th * [[Magic]] systems usually implemented
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...e and the flavor is totally non-existant with seemingly random classes and items (samurais, valkyries, tourists, kitchen sinks, wtf?) * [[DoomRL]] - FEEL MY WRATH! That's the one I pick when berserking in real world. Just gimme double shotgun
    48 KB (8,446 words) - 10:23, 14 July 2014
  • == Story and World Context == ..., HP, stamina, power, items, status conditions and technique availability. Items can be used from this section of the field, either via the item use key (M
    27 KB (4,349 words) - 18:34, 12 June 2013
  • ...right Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It was started as a fork of Cataclysm: Dark Days Ahead. ...n that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if y
    24 KB (3,706 words) - 18:07, 20 March 2024
  • ...is entirely feasible for a single programmer to create a very popular game without needing skills in graphic arts or trying to compete with the large teams of ...sion unique within its genre: extensibility, the d20 ruleset, an immersive world and long-term tactics.
    71 KB (11,706 words) - 15:26, 24 November 2022
  • ...gs at a time and his eyes and mind can adopt to the atmosphere of the game without stress. ...only works as long as you don’t need power for additional equipment. As items are richly available (too richly, i.e. repetitive sometimes), the power cor
    46 KB (7,713 words) - 20:23, 1 November 2012