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  • 712 bytes (100 words) - 19:40, 23 January 2016
  • |theme = Role-Playing Game Middle Realms is a Role-Playing Roguelike inspired by the likes of Dwarf Fortress and Skyrim, the open worl
    1 KB (131 words) - 21:10, 5 July 2019
  • This terminology is derived from that of role-playing games, notably [[Dungeons & Dragons]].
    373 bytes (59 words) - 06:39, 22 March 2009
  • 1 KB (175 words) - 15:21, 1 July 2007
  • 32 bytes (5 words) - 09:16, 17 September 2006
  • .... Fortunately, we are discussing [[roguelike]] games and can ignore such [[role-playing]] considerations.
    695 bytes (108 words) - 06:30, 22 March 2009
  • '''Ransack''' is a tile-based Roguelike [[RPG|role-playing game]] '''(RPG)''' written by D. Allen. Currently under ongoing development
    593 bytes (79 words) - 06:41, 2 December 2012
  • ...the game world who is not a [[player character]] is an NPC. In traditional role-playing games, the individual who ran the game world for the players (an individual
    626 bytes (95 words) - 06:38, 22 March 2009
  • Mordor: The Depths of Dejenol is a role-playing video game released in 1995 for Microsoft Windows. It was game designer Dav
    491 bytes (74 words) - 09:01, 4 December 2018
  • 919 bytes (159 words) - 16:01, 22 October 2011
  • This is so called role-playing. It's no longer a game -- it's a world, in be unwise to leave it. What do you need for role-playing?
    3 KB (556 words) - 12:12, 25 October 2010
  • Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exp
    2 KB (292 words) - 13:12, 29 November 2016
  • 1 KB (200 words) - 02:21, 19 May 2017
  • 1 KB (151 words) - 03:04, 31 May 2017
  • Many Role-Playing Games, and most Roguelikes employ '''experience points''' and '''experience
    1 KB (177 words) - 03:58, 5 October 2008
  • 1 KB (232 words) - 04:52, 16 March 2014
  • 3 KB (518 words) - 09:02, 31 August 2008
  • 2 KB (286 words) - 20:16, 22 March 2006
  • ''H-World'' is a computer role-playing game engine. Here are some of its features:
    1 KB (129 words) - 12:14, 5 February 2016
  • 261 bytes (43 words) - 10:30, 28 July 2009
  • Sil is a computer role-playing game with a strong emphasis on discovery and tactical combat. It has a simp Sil comes from a tradition of role-playing games known as roguelikes. They stem from a game called [[Rogue]] that was
    5 KB (760 words) - 07:12, 7 January 2022
  • 732 bytes (116 words) - 18:52, 6 May 2019
  • | site = https://eyezarygames.com/that-role-playing/ * [https://eyezarygames.com/that-role-playing/ Official Site]
    4 KB (565 words) - 07:19, 21 November 2021
  • '''Valhalla''' is a zero-player role-playing game in which the player has no direct control of the character, and only c
    9 KB (1,200 words) - 11:43, 16 April 2015
  • 2 KB (342 words) - 00:53, 13 October 2012
  • 2 KB (249 words) - 00:15, 30 October 2016
  • Hit points were borrowed from tabletop role-playing games and specifically [[Dungeons and Dragons]]. It should be pointed out t
    1 KB (207 words) - 05:56, 16 May 2011
  • :'''''DnD''' can also refer to the Pen and Paper Role-playing game [[Dungeons and Dragons]] by Wizards of the Coast (Formerly TSR Hobbies
    2 KB (309 words) - 23:58, 30 December 2014
  • ...erious Lux Co. organization. Meet locals and investigate mysteries through role-playing and dungeon exploration. With quirky items like the potion of absinthe and
    1 KB (194 words) - 15:06, 10 May 2024
  • The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes us
    2 KB (328 words) - 04:46, 22 March 2015
  • == Design Patterns of Successful Role-Playing Games == == The Evolution of Fantasy Role-Playing Games ==
    11 KB (1,582 words) - 13:32, 15 November 2013
  • 659 bytes (89 words) - 22:33, 19 May 2017
  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characteristics among a group of conceivable
    2 KB (308 words) - 02:13, 30 November 2017
  • 2 KB (391 words) - 18:34, 11 October 2011
  • 885 bytes (119 words) - 15:15, 27 May 2014
  • 3 KB (407 words) - 00:14, 17 March 2014
  • 824 bytes (113 words) - 05:31, 30 August 2010
  • 3 KB (413 words) - 11:57, 7 January 2019
  • ...not restrict character development. The system simply rewards players for role-playing.
    6 KB (879 words) - 22:23, 18 April 2017
  • 1 KB (145 words) - 18:18, 16 July 2014
  • 10 KB (1,128 words) - 14:01, 5 July 2022
  • 1 KB (156 words) - 03:07, 31 May 2017
  • Avanor is a fantasy rogue-like role-playing game. It has countryside and subterranean areas to explore, a
    2 KB (276 words) - 00:05, 9 January 2023
  • 910 bytes (126 words) - 13:24, 6 August 2009
  • empathize with his character (remember, this is about role-playing) if
    6 KB (974 words) - 07:03, 22 March 2009
  • 891 bytes (139 words) - 06:47, 24 September 2009
  • 2 KB (365 words) - 23:08, 4 October 2023
  • 2 KB (253 words) - 19:57, 19 March 2012
  • '''GodoRogue''' is a role-playing game with a strong emphasis on item discovery and usage as well as tactical '''GodoRogue''' is born from a tradition of role-playing games known as ''coffee-break roguelikes''. These trace
    7 KB (1,035 words) - 15:12, 5 January 2024
  • 2 KB (272 words) - 15:58, 4 March 2017

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