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  • ...I guess ;) so it would probably be a while until I got there. [[User:Jotaf|Jotaf]] 05:45, 17 April 2012 (CEST)
    299 bytes (55 words) - 03:45, 17 April 2012
  • ...and at least it's not buried in the tutorial thread. Cheers! [[User:Jotaf|Jotaf]] 09:04, 13 November 2011 (CET)
    482 bytes (87 words) - 08:04, 13 November 2011
  • ..., and loot potions. While @Star Wars will always have its roots planted in Jotaf's tutorial, the game has ballooned far beyond those simpler days. It now fe
    2 KB (245 words) - 02:03, 3 March 2014
  • ...is a first-time roguelike project developed using libtcod and is based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]]. Uses Oryx Tileset
    926 bytes (121 words) - 20:01, 17 September 2012
  • ...s will do as it's a much smaller change! [[User:Jotaf|Jotaf]] ([[User talk:Jotaf|talk]]) 06:01, 26 February 2013 (CET)
    3 KB (385 words) - 01:47, 15 March 2017
  • ...turn-based traps, and a full-color lighting system. It's based on libtcod, Jotaf's Python roguelike tutorial, and uses Mark Johnson's Ultima Ratio Regum fon
    1 KB (193 words) - 19:30, 26 May 2017
  • ...thing in one go (maybe after I finish the next part). Cheers! [[User:Jotaf|Jotaf]] 05:41, 17 April 2012 (CEST)
    2 KB (294 words) - 23:33, 13 July 2015
  • ...lp with some content (I'm writing a RL tutorial after all...) [[User:Jotaf|Jotaf]] 02:16, 2 June 2010 (UTC)
    2 KB (363 words) - 04:43, 7 June 2012
  • ...e font ("terminal.png") is not in the executable's directory. [[User:Jotaf|Jotaf]] 19:08, 21 July 2009 (UTC)
    1 KB (196 words) - 19:08, 21 July 2009
  • ...emple of Undershire, the so called Temple of Torment. The game is based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]].
    2 KB (250 words) - 22:21, 17 November 2020
  • ...ve to make the same change to all the "whole code" pages...). [[User:Jotaf|Jotaf]] 16:24, 23 October 2010 (UTC) ...ges but it's for the better, I never liked that logic anyway. [[User:Jotaf|Jotaf]] 22:35, 7 November 2010 (UTC)
    6 KB (924 words) - 07:12, 17 January 2019
  • ...ith A* pathfinding to behave!", on r.g.r.d., first post by Joao Henriques (Jotaf)]
    1 KB (248 words) - 01:32, 17 April 2009
  • [[User:Jotaf|Jotaf]] 16:47, 7 December 2009 (UTC) ...guelike Tutorial, using python+libtcod, part 1|direct link]]. [[User:Jotaf|Jotaf]] 00:30, 10 June 2010 (UTC)
    12 KB (1,939 words) - 03:26, 22 June 2021
  • This article is the first part of a series closely based on by Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod|Complete ro ...tutorial is a python 3/tdl "translation," by [[User:Weilian|Weilian]], of Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod|Complete ro
    9 KB (1,319 words) - 08:13, 30 May 2017
  • This article is the first part of a series heavily inspired by Jotaf's excellent [[Complete Roguelike Tutorial, using python+libtcod|"Complete r
    10 KB (1,576 words) - 20:45, 17 September 2022
  • Code and tutorial written by João F. Henriques (a.k.a. Jotaf). Thanks go out to George Oliver for helping with the layout, sections rear
    8 KB (1,279 words) - 19:36, 10 June 2018
  • Code and tutorial written by João F. Henriques (a.k.a. Jotaf). Thanks go out to George Oliver for helping with the layout, sections rear
    10 KB (1,483 words) - 01:25, 14 September 2017
  • ...languages have these features built in. For this reason, the article 10 of Jotaf's python tutorial will be split in two for the C++ version.
    28 KB (3,982 words) - 09:59, 20 July 2022
  • title = 'By Jotaf'
    19 KB (2,965 words) - 07:53, 30 May 2017
  • 'By Jotaf')
    19 KB (3,069 words) - 01:34, 7 May 2018

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