Difference between revisions of "Stair dancing"

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(level feelings)
(followed the sheep's advice on this one)
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Stair dancing is an [[exploit]] which occurs in games featuring [[non-persistent dungeons]]. The exploiting player climbs and descends stairs repeatedly (generating a new level each time) until they come upon conditions which are satisfying.
Stair dancing is similar to [[Pillar dancing]], in that the player uses the stairs to evade monsters in the dungeon. In games with [[persistent]] levels, the [[PC]] can be fighting an enemy, become badly wounded, then run up the nearest stairs. Since in most roguelikes, the [[PC]] is the only entity that can use the stairs, the enemy cannot follow. The [[PC]] then can heal and return to battle the injured enemy. This process can be repeated until the enemy is dead. The effect on game balance is that a monster that would normally be very dangerous for the player, is not very dangerous at all when encountered near stairs.
 
This exploit is even more abusive in a game that features [[level feelings]].


[[category:exploits]]
[[category:exploits]]

Revision as of 18:21, 22 September 2005

Stair dancing is similar to Pillar dancing, in that the player uses the stairs to evade monsters in the dungeon. In games with persistent levels, the PC can be fighting an enemy, become badly wounded, then run up the nearest stairs. Since in most roguelikes, the PC is the only entity that can use the stairs, the enemy cannot follow. The PC then can heal and return to battle the injured enemy. This process can be repeated until the enemy is dead. The effect on game balance is that a monster that would normally be very dangerous for the player, is not very dangerous at all when encountered near stairs.