Dawn of the Mexica
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Dawn of the Mexica | |
---|---|
Alpha Project | |
Developer | Pablo Barrón |
Theme | Historic fantasy |
Influences | Rolemaster, Nethack, DCSS |
Released | Set 11 2019 (Pre-Alpha + website) |
Updated | - |
Licensing | Commercial |
P. Language | C# (Unity) |
Platforms | Windows, Linux |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | ~8-10 hours |
Official site of Dawn of the Mexica |
Dawn of the Mexica is a roguelike videogame based on the myths from the indigenous people of the Valley of Mexico in the age of the Culhua-Mexica Empire and the invasion of the spanish conquistadors.
It is under development by Tahuti Labs and will be available for Windows and Linux (64-bit).
Features
- Turn-based roguelike.
- Procedural level generation.
- Permadeath.
- Play with both mouse and keyboard.
- Very complex and realistic combat system. Every weapon and armor type combination is taken into account.
- More than a thousand detailed critical effects: Every part of your body can be injured or broken, burn and freeze. You can become blind. Or deaf. You may bleed, become stunned, knocked out...
- Complex character sheet with 9 stats
- 12 Character classes
- More than a hundred spells
- More than 40 skills to choose from as you level up.
- Friendly and intuitive interface. Complex doesn't mean hard to use.
- Weather/survival system. Even a torch may change temperature around you.
Contact Data
Screenshots