Geminum Orbis

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Geminum Orbis
Defunct Game
Developer Kevin Wells
Theme Fantasy, with a hint of modern day
Influences Nethack
Released 2006 ({{{relver}}})
Updated Nov 26, 2006 (0.02) ({{{updver}}})
Licensing Public domain
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Undetermined(planned to be quite long)
Official site of Geminum Orbis

Geminum Orbis is a cancelled roguelike that was being developed by Kevin Wells.

From the developer: "Geminum Orbis was cancelled because it was somewhat overly ambitious. The code is now antiquated, messy, and pretty much downright disgusting. I've learned tons since I essentially abandoned this project five years ago, and I would much rather start fresh for roguelike development. To that end, I have been working on a new roguelike project, which is currently nearing its initial release, which is actually very playable!"

Features

  • Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world.
  • Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
  • An in-depth story based in an ever-growing fictional universe.
  • The ability to have a very meaningful impact on the world around you.
  • A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
  • The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
  • Rich NPC interactions, and the ability to form lasting relationships with NPCs.
  • Monsters and foes that are born in the game world and whose races are subject to natural selection.
  • Much, much more!