Pearls of Wisdom
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Pearls of Wisdom | |
---|---|
Stable game | |
Developer | Jonathan Cross |
Theme | Fantasy |
Influences | Angband |
Released | Jul 5, 2019 (1.0.0) |
Updated | Jul 5, 2019 (1.0.0) |
Licensing | Open Source (MIT) |
P. Language | Java |
Platforms | Mac, Linux, Windows |
Interface | Graphical Tiles, Keyboard |
Game Length | about 10 hours |
Official site of Pearls of Wisdom |
You play an adventurer, exploring levels, fighting monsters, and collecting items. The goal is to collect the eight pearls of wisdom, each one guarded by a monster deep in a dungeon.
Features
- Five character classes.
- You can have a pet, and either control it yourself, or let the computer auto-play it.
- Smart pickup and optimization of equipment.
- Socketed items allow you to customize your weapons and armor.
- Ranged weapons and spells.
- Running.
- Stores (but they don't buy items, so you don't need to worry about keeping useless items for gold).
- Variety of level styles using different procedural generation algorithms.
- World layout and levels are different every game, but there are fixed bosses and artifacts.
- No permadeath; games are saved when resting in an inn.
- Graphical interface, can be resized and use different fonts.
- Keyboard control only. Keyset inspired by Angband, but simplified.
- In-game help.