Roguelegends: Dark Realms

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Roguelegends: Dark Realms (RLDR)
Alpha Project
Developer Michael Hamm AKA Untrustedlife
Theme H.P. Lovecraft , Dark Fantasy , Cosmic Horror, Lovecraftian Horror
Influences Ultima Ratio Regum, Dwarf Fortress, Call Of Cthulhu, H.P. Lovecraft , Infra Arcana, Overlord
Released August 3rd 2015
Updated May 12th 2021 (And Constant in development builds)
Licensing Free to play (Dev builds require patreon subscription)
P. Language C++
Platforms Windows And Works With Wine On Linux
Interface Ascii, Full Mouse support, Keyboard
Game Length Over an hour
Official site of Roguelegends: Dark Realms (RLDR)



About

Roguelegends: Dark Realms, is a dark fantasy, cosmic horror Lovecraftian roguelike game with deep lore and heavy amounts of procedural content. It is a sequel of sorts to Roguelegends.

Itch.io Page

It is inspired by the concepts behind the games Ultima Ratio Regum, and Dwarf Fortress, with the dark fantasy nature inspired directly by the dark fantasy game Overlord. It is also heavily inspired by the works of HP Lovecraft and the table top game "Silent Legions".

It is written in c++ with libtcod.

Gameplay

The game focuses on procedural generation of monsters, items and exposition within a cosmic horror theme, playing similarly to a survival horror game.

Each class has its own unique win condition, which players must piece together from the information provided in-game.

It is part of a larger "multiverse," as several of the developer's games take place within the same universe, according to their Itch.io page.

The game emphasizes player freedom, allowing actions as absurd as shoving random rocks found on the dungeon floor into your mouth—often leading to choking and other unexpected, sometimes amusing deaths.

"The light from within my eyes poured out. Slithering behind and all around me, bathing in nothing, its joy was like a pulse in a dead body. My body, with the blue blood left, was struggling and contorting to keep me up, but it was cutting under my skin. Deep through my vessels it breaks and scatters itself. I can feel his beat all around me. Behind me, its reach spreads and it comes for me, finds my shoulder, and my neck... The blood from my legs carves my bones and I fall, and they follow. Gasping once, I choke once and my body stops. Nothing of this world can harm me." -RLDR, When I went insane RLDRTitle.png JzqySerjJzqHuui.PNG

The game is playable from start to finish for most of its classes; however, two of the available classes lack a defined win condition. As a result, the game remains in an unfinished state until the developer chooses to add win conditions for those two. According to the developer, the source code is still accessible and can be compiled.

Balancing The Insane Randomization

While monsters and items are very randomly generated, the game balances them against each other. For example, in a level populated with creatures weak to fire, players are more likely to encounter flame potions and fire-based items. However, this does not necessarily mean the game is always "fair."