Rogule
Rogule | |
---|---|
Stable game | |
Developer | Chris McCormick |
Theme | Fantasy |
Influences | Rogue |
Released | 2022-03-18 (7DRL) |
Updated | 2025-03-29 () |
Licensing | Open Source |
P. Language | ClojureScript |
Platforms | Browser |
Interface | Graphical tiles (emojis), Keyboard, Touch |
Game Length | 1-5 minutes |
Official site of Rogule |
https://rogule.com
Overview
Rogule is a minimalist online roguelike game with a unique twist: everyone gets the same procedurally generated dungeon each day, and you only get one chance to beat it.
A dungeon a day keeps the Balrog away.
It's a fast, light, coffeebreak roguelike that can be played in your web browser. The game features emoji-based graphics using Twemoji sprites, turn-based gameplay, and a social sharing component that lets you share your results with others.
Play it online: https://rogule.com
Gameplay
In Rogule, you control an elf character navigating through a procedurally generated dungeon. The goal is to find the shrine to ascend and win the game while collecting items and battling monsters.
Controls
- Arrow keys to move
- "." key to rest
- "?" for help
Game Elements
- Monsters with different difficulty levels based on their position in the dungeon
- Items to collect including mushrooms, chestnuts, and gem stones
- Weapons (daggers, axes) that increase your attack power
- Shields that provide protection
- Health potions to restore HP
- A shrine that you must reach to win the game
Mechanics
- Turn-based movement and combat
- Fog of war with limited visibility
- Experience system where you gain XP by defeating enemies
- Health system with regeneration over time
- Daily dungeon that resets each day
- Social sharing of your results
Development
Rogule is developed by Chris McCormick using ClojureScript. The game uses the Rot.js library for roguelike functionality and Twemoji for its sprite-based graphics. The source code is available on GitHub: https://github.com/chr15m/rogule.com