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- 18:28, 28 November 2014 diff hist +1,107 Cellular Automata Method for Generating Random Cave-Like Levels Added more headings to create a TOC and help users find information. Also added Advantages/Disadvantages section.
- 17:26, 28 November 2014 diff hist −37 Cellular Automata Method for Generating Random Cave-Like Levels Updated the C# example's source reference and external link to current address.
- 07:15, 28 November 2014 diff hist −698 Cellular Automata Method for Generating Random Cave-Like Levels mobile phone messed up formatting. reverting
- 05:50, 28 November 2014 diff hist −776 Cellular Automata Method for Generating Random Cave-Like Levels Undo revision 39251 by AdamWhitehat (talk) Somehow the formatting got messed up
- 05:46, 28 November 2014 diff hist +1,474 Cellular Automata Method for Generating Random Cave-Like Levels Updated reference to C# example website.
- 03:21, 1 August 2013 diff hist +241 Cellular Automata Method for Generating Random Cave-Like Levels →Examples: Added syntax highlighting to the code
- 23:28, 20 July 2013 diff hist +531 Talk:Cellular Automata Method for Generating Random Cave-Like Levels →Added a title for the discussion of isolated caves
- 23:16, 20 July 2013 diff hist +550 Talk:Cellular Automata Method for Generating Random Cave-Like Levels Asked for opinions on moving code out of article
- 13:09, 10 July 2013 diff hist +4,304 Cellular Automata Method for Generating Random Cave-Like Levels Added example in C#, and link to source