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- 18:23, 29 February 2012 diff hist +30 Field of Vision
- 17:50, 29 February 2012 diff hist +51 Quick and dirty FOV/LOS
- 17:49, 29 February 2012 diff hist +18 Quick and dirty FOV/LOS
- 17:49, 29 February 2012 diff hist +133 Quick and dirty FOV/LOS
- 17:47, 29 February 2012 diff hist −3 Quick and dirty FOV/LOS
- 17:46, 29 February 2012 diff hist +184 m Quick and dirty FOV/LOS
- 17:42, 29 February 2012 diff hist −19 Quick and dirty FOV/LOS
- 17:42, 29 February 2012 diff hist +17 Quick and dirty FOV/LOS
- 17:40, 29 February 2012 diff hist −1 m Quick and dirty FOV/LOS
- 17:39, 29 February 2012 diff hist +4 Quick and dirty FOV/LOS
- 17:39, 29 February 2012 diff hist +46 Quick and dirty FOV/LOS
- 17:38, 29 February 2012 diff hist −15 Quick and dirty FOV/LOS
- 17:37, 29 February 2012 diff hist −4 Quick and dirty FOV/LOS
- 17:37, 29 February 2012 diff hist +934 N Quick and dirty FOV/LOS Created page with " == Quick and dirty field of view/line of sight algorithm == This is a FOV algorithm i used in a C# roguelike i made for the learning experience, it is probably not as efficient..."