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  • ...ursed]] (a cursed helm of blindness) or unexpectedly [[blessed]] (a rapier of demon-slaying). ...may find surprising other uses for some items, e.g. throwing a [[potion]] of [[blindness]].
    829 bytes (135 words) - 02:00, 18 February 2022
  • ...o become separate entities again. All this is happening in a strange world of cubes. * 5 types of items: bombs, money, powerup, teleport and healthpotion
    2 KB (265 words) - 07:03, 20 March 2024
  • |influences = [[Rogue]], [[Sword of Fargoal]], [[ADOM]] ...oguelike for [[Commodore 64]]. Decend 20 floors to recover the [[Amulet of Yendor]] and return with it.
    1 KB (213 words) - 22:42, 20 October 2021
  • ..., killing monsters and plundering treasures, until finding the [[Amulet of Yendor]]. Then, the player had to climb every level up. ...se a spatial representation of the world where the action unfolded instead of textual descriptions - the authors sought to combine a traditional "dice" R
    5 KB (630 words) - 13:31, 20 February 2023
  • {{game-talkie| name = World of Rogue ...e dungeon and no one else did. World of Rogue will explore the background of this famous dungeon-runner.
    6 KB (1,023 words) - 08:25, 29 July 2009
  • ...ost popular of all [[Hacklike]] games, and quite possibly the most popular of all roguelike games. ...nt developers to create forks to continue where the DevTeam left off. Many of these forks are still active.
    14 KB (2,211 words) - 15:13, 27 July 2022
  • ...features a simple yet intricate combat system that allows for a vast array of choices: Should you the kind of character you evolve into. Moreover, you'll have the opportunity to retreat
    7 KB (1,035 words) - 15:12, 5 January 2024
  • This is an alphabetical list of roguelike '''developers''', ordered by last name when they've got one, or b * [[User:RylandAlmanza|Ryland Rene Taylor-Almanza]] (''[[Friends of Yendor]]'')
    11 KB (1,530 words) - 22:36, 18 December 2023
  • ...t/on-the-historical-origin-of-the-roguelike-term/ On the Historical Origin of the Roguelike Term] focuses on the 1993 discussions, which lead to an "official" recognition of "roguelike" as a genre. However, it mentions that, in the 1993 discussions,
    21 KB (3,700 words) - 09:03, 14 February 2024
  • ...l, but eventually they made it so the main quest was to find the Amulet of Yendor. What separated Rogue from most similar text-based games of its time was how it handled the output. Most adventure games described the
    84 KB (14,660 words) - 05:51, 22 June 2021