User:Japanoise
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Casual developer. My github.
It's unlikely that I'll ever actually finish a game, but I have written some useful roguelike libraries in Golang.
- Dijkstra maps implementation. Useful for pathfinding/AI. See the article: The Incredible Power of Dijkstra Maps
- Line-of-sight implementation, based on LOS using strict definition (it's a straight translation of the C code, with some additional boilerplate to make it a useful Go library)