Difference between revisions of "Melee"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. If a melee attack hits its damage | Melee is in many roguelikes a matter of moving into the square of a [[monster]] to attack it with the wielded [[weapon]]. Melee attacks can in many roguelikes be dodged, blocked (if wielding a [[shield]]) and/or parried. Chances of success are typically based on either or both of [[stat]]s and [[skill]]s. If a melee attack hits its [[damage]] may be reduced by worn [[armor]], depending on the [[combat]] system used. | ||
Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat. | Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat. | ||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 08:09, 8 January 2009
Melee is in many roguelikes a matter of moving into the square of a monster to attack it with the wielded weapon. Melee attacks can in many roguelikes be dodged, blocked (if wielding a shield) and/or parried. Chances of success are typically based on either or both of stats and skills. If a melee attack hits its damage may be reduced by worn armor, depending on the combat system used.
Some roguelikes give the option of setting close combat tactics or stances, such as offensive or defensive combat.