Difference between revisions of "Save Scummer"
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Save Scummer is written in C++ and is available for Windows, Linux, and can likely be compiled for the Mac OSX. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SDL]]. | Save Scummer is written in C++ and is available for Windows, Linux, and can likely be compiled for the Mac OSX. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SDL]]. | ||
== Awards == | |||
http://www.roguetemple.com/medals/Medal_7DRL_2007s.jpg | |||
== Game related links == | == Game related links == | ||
* [http://www.zincland.com/7drl/savescummer Homepage] | * [http://www.zincland.com/7drl/savescummer Homepage] |
Revision as of 01:06, 17 March 2009
Save Scummer | |
---|---|
7DRL | |
Developer | Jeff Lait |
Theme | exotic |
Influences | none |
Released | 2007 |
Updated | 2007 |
Licensing | open source (BSD), freeware |
P. Language | C++ |
Platforms | Linux, Windows |
Interface | Graphical tiles (which are of characters!), ASCII, Keyboard |
Game Length | 1 hour? |
Official site of Save Scummer |
Save Scummer is a coffeebreak roguelike
About
Save Scummer is a Seven Day Roguelike written by Jeff Lait.
It is a unique twist on roguelikes where you do not control the character directly. Instead, all you do is save/restore or perform undos, (both types of save scumming) in an attempt to reach victory.
Unique/rare features
- Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
- Infinite undo to correct mistakes in pressing said single keystroke.
- Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
- 1980 different weapons and 216 different spells!
- Play one of 8 races or 9 classes!
Versions and platforms
Save Scummer is written in C++ and is available for Windows, Linux, and can likely be compiled for the Mac OSX. Source code is provided so it may be ported to any platform with curses and/or SDL.
Awards