Difference between revisions of "The Abyss of Nah-Karr"
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{{gameinfo| name = The Abyss of Nah-Karr | {{gameinfo| name = The Abyss of Nah-Karr | ||
|developer = [[Ddragoon]] aka John Sanderson | |developer = [[Ddragoon]] aka John Sanderson | ||
|released = 2005 | |released = [[2005]] | ||
|updated = 2005 | |updated = [[2005]] | ||
|status = [[Alpha]] (Internal v0.3) | |status = [[Alpha]] (Internal v0.3) | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = Windows | |platforms = [[Windows]] | ||
|genre = Not Decided | |genre = Not Decided | ||
|site = http://members.lycos.co.uk/nahkarr | |site = http://members.lycos.co.uk/nahkarr | ||
|licensing = Closed Source, freeware | |licensing = [[Closed Source]], [[freeware]] | ||
|interface = [[ASCII]], Keyboard | |interface = [[ASCII]], [[Keyboard]] | ||
}} | }} | ||
Revision as of 09:44, 27 September 2005
The Abyss of Nah-Karr | |
---|---|
Developer | Ddragoon aka John Sanderson |
Theme | {{{theme}}} |
Influences | {{{influences}}} |
Status | Alpha (Internal v0.3) |
Released | 2005 |
Updated | 2005 |
Licensing | Closed Source, freeware |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | {{{length}}} |
Official site of The Abyss of Nah-Karr |
The Game
ANK is a roguelike game (similar to NetHack or Angband). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in C++. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
Story
Currently, there isn't much of a story for ANK but it will probably be something allong the lines of ... reach the bottom of the dungeon to kill "The Deamon of Nah-Karr" and get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To begin with, though, there won't be much of a story.
Future Changes
Other features I would like to include would be multiplayer (surreal time), surface world, town, wilderness, etc.
Next Update: Milestone 2
I will soon be posting an update with multiple monsters, bidirectional dungeon movement (up and down) and an inventory. I have also added a Better AI.
Due 1st October 2005
Webpage
The Homepage is: http://members.lycos.co.uk/nahkarr