Difference between revisions of "Goblinhack"

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m (Brief feature overview, more extensive article forthcoming)
m (release date)
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|theme = Fantasy
|theme = Fantasy
|influences =  
|influences =  
|released =  
|released = 2006 Aug 27
|updated = Mar 8, 2009 (1.18)
|updated = 2009 Mar 8 (1.18)
|licensing =  
|licensing =  
|language = [[OpenGL]]
|language = [[OpenGL]]

Revision as of 22:33, 26 August 2009

Goblinhack
Stable game
Developer Neil McGill
Theme Fantasy
Influences
Released 2006 Aug 27 ({{{relver}}})
Updated 2009 Mar 8 (1.18) ({{{updver}}})
Licensing
P. Language OpenGL
Platforms Windows
Interface
Game Length
Official site of Goblinhack


Features

  • Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
  • A player can play as several classes, including modern or futuristic ones such as "soldier".
  • The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
  • The terrain is entirely destructable, although some features may be more resilient than others.