Difference between revisions of "Goblinhack"
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Feuer faust (talk | contribs) m (Brief feature overview, more extensive article forthcoming) |
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|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = | ||
|released = | |released = 2006 Aug 27 | ||
|updated = Mar 8 | |updated = 2009 Mar 8 (1.18) | ||
|licensing = | |licensing = | ||
|language = [[OpenGL]] | |language = [[OpenGL]] |
Revision as of 22:33, 26 August 2009
Goblinhack | |
---|---|
Stable game | |
Developer | Neil McGill |
Theme | Fantasy |
Influences | |
Released | 2006 Aug 27 ({{{relver}}}) |
Updated | 2009 Mar 8 (1.18) ({{{updver}}}) |
Licensing | |
P. Language | OpenGL |
Platforms | Windows |
Interface | |
Game Length | |
Official site of Goblinhack |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Features
- Goblinhack is played in realtime, whereas most other roguelikes are played one turn at a time.
- A player can play as several classes, including modern or futuristic ones such as "soldier".
- The player and mobs are drawn using several characters in bright, flashing colors as opposed to single-character representations like "@".
- The terrain is entirely destructable, although some features may be more resilient than others.