Difference between revisions of "Geminum Orbis"
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{{game- | {{game-defunct| name = Geminum Orbis | ||
|developer = [[User:Dark_Oppressor|Kevin Wells]] | |developer = [[User:Dark_Oppressor|Kevin Wells]] | ||
|theme = Fantasy, with a hint of modern day | |theme = Fantasy, with a hint of modern day | ||
|influences = Nethack | |influences = [[Nethack]] | ||
|released = | |released = 2006 | ||
|updated = | |updated = Nov 26, 2006 (0.02) | ||
|licensing = | |licensing = Public domain | ||
|language = C++ | |language = [[Cpp | C++]] | ||
|platforms = Windows | |platforms = [[Windows]] | ||
|interface = [[ascii|ASCII]], Keyboard | |interface = [[ascii|ASCII]], Keyboard | ||
|length = Undetermined(planned to be quite long) | |||
|site = http://adventurerpg.sourceforge.net/ | |site = http://adventurerpg.sourceforge.net/ | ||
}} | }} | ||
Geminum Orbis is a roguelike | Geminum Orbis is a cancelled roguelike that was being developed by [[User:Dark_Oppressor|Kevin Wells]]. | ||
From the developer: "Geminum Orbis was cancelled because it was somewhat overly ambitious. The code is now antiquated, messy, and pretty much downright disgusting. I've learned tons since I essentially abandoned this project five years ago, and I would much rather start fresh for roguelike development. To that end, I have been working on a new roguelike project, which is currently nearing its initial release, which is actually very playable!" | |||
== Features == | == Features == | ||
* Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world. | |||
* Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora. | |||
* An in-depth story based in an ever-growing fictional universe. | |||
* The ability to have a very meaningful impact on the world around you. | |||
* A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV) | |||
* The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself. | |||
* Rich NPC interactions, and the ability to form lasting relationships with NPCs. | |||
* Monsters and foes that are born in the game world and whose races are subject to natural selection. | |||
* Much, much more! | |||
[[category:alpha projects]] | [[category:alpha projects]] |
Latest revision as of 04:47, 21 April 2011
Geminum Orbis | |
---|---|
Defunct Game | |
Developer | Kevin Wells |
Theme | Fantasy, with a hint of modern day |
Influences | Nethack |
Released | 2006 ({{{relver}}}) |
Updated | Nov 26, 2006 (0.02) ({{{updver}}}) |
Licensing | Public domain |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Undetermined(planned to be quite long) |
Official site of Geminum Orbis |
Geminum Orbis is a cancelled roguelike that was being developed by Kevin Wells.
From the developer: "Geminum Orbis was cancelled because it was somewhat overly ambitious. The code is now antiquated, messy, and pretty much downright disgusting. I've learned tons since I essentially abandoned this project five years ago, and I would much rather start fresh for roguelike development. To that end, I have been working on a new roguelike project, which is currently nearing its initial release, which is actually very playable!"
Features
- Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world.
- Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
- An in-depth story based in an ever-growing fictional universe.
- The ability to have a very meaningful impact on the world around you.
- A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
- The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
- Rich NPC interactions, and the ability to form lasting relationships with NPCs.
- Monsters and foes that are born in the game world and whose races are subject to natural selection.
- Much, much more!