Difference between revisions of "Geminum Orbis"

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{{game-alpha| name = Geminum Orbis
{{game-defunct| name = Geminum Orbis
|developer = [[User:Dark_Oppressor|Kevin Wells]]
|developer = [[User:Dark_Oppressor|Kevin Wells]]
|theme = Fantasy, with a hint of modern day
|theme = Fantasy, with a hint of modern day
|influences = Nethack
|influences = [[Nethack]]
|released = TBD
|released = 2006
|updated = As much as my time permits(just via SVN right now)
|updated = Nov 26, 2006 (0.02)
|licensing = Nothing right now, I might address that later
|licensing = Public domain
|language = C++
|language = [[Cpp | C++]]
|platforms = Windows
|platforms = [[Windows]]
|interface = [[ascii|ASCII]], Keyboard
|interface = [[ascii|ASCII]], Keyboard
|length = Undetermined(planned to be quite long)
|site = http://adventurerpg.sourceforge.net/
|site = http://adventurerpg.sourceforge.net/
|length = Undetermined(planned to be quite long)
}}
}}


Geminum Orbis is a roguelike game in the early stages of development. I would not recommend trying to actually play it right now(although there is a nifty character generator already working). Work will be continuing heavily over this Christmas season, with a new alpha release hoped for before my next semester of university begins.
Geminum Orbis is a cancelled roguelike that was being developed by [[User:Dark_Oppressor|Kevin Wells]].
 
From the developer: "Geminum Orbis was cancelled because it was somewhat overly ambitious. The code is now antiquated, messy, and pretty much downright disgusting. I've learned tons since I essentially abandoned this project five years ago, and I would much rather start fresh for roguelike development. To that end, I have been working on a new roguelike project, which is currently nearing its initial release, which is actually very playable!"


== Features ==
== Features ==
-Not only myriad possible endings(which you determine as you play), but also myriad beginnings.  The story is different every time, as is the world.
* Not only myriad possible endings(which you determine as you play), but also myriad beginnings.  The story is different every time, as is the world.
-Travel between two worlds, Earth and Sildora.  Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
* Travel between two worlds, Earth and Sildora.  Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
-An in-depth story based in an ever-growing fictional universe.
* An in-depth story based in an ever-growing fictional universe.
-The ability to have a very meaningful impact on the world around you.
* The ability to have a very meaningful impact on the world around you.
-A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
* A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
-The chance to decide what kind of person you are going to be.  Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
* The chance to decide what kind of person you are going to be.  Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
-Rich NPC interactions, and the ability to form lasting relationships with NPCs.
* Rich NPC interactions, and the ability to form lasting relationships with NPCs.
-Monsters and foes that are born in the game world and whose races are subject to natural selection.
* Monsters and foes that are born in the game world and whose races are subject to natural selection.
-Much, much more!
* Much, much more!


[[category:alpha projects]]
[[category:alpha projects]]

Latest revision as of 04:47, 21 April 2011

Geminum Orbis
Defunct Game
Developer Kevin Wells
Theme Fantasy, with a hint of modern day
Influences Nethack
Released 2006 ({{{relver}}})
Updated Nov 26, 2006 (0.02) ({{{updver}}})
Licensing Public domain
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Undetermined(planned to be quite long)
Official site of Geminum Orbis

Geminum Orbis is a cancelled roguelike that was being developed by Kevin Wells.

From the developer: "Geminum Orbis was cancelled because it was somewhat overly ambitious. The code is now antiquated, messy, and pretty much downright disgusting. I've learned tons since I essentially abandoned this project five years ago, and I would much rather start fresh for roguelike development. To that end, I have been working on a new roguelike project, which is currently nearing its initial release, which is actually very playable!"

Features

  • Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world.
  • Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
  • An in-depth story based in an ever-growing fictional universe.
  • The ability to have a very meaningful impact on the world around you.
  • A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
  • The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
  • Rich NPC interactions, and the ability to form lasting relationships with NPCs.
  • Monsters and foes that are born in the game world and whose races are subject to natural selection.
  • Much, much more!