Difference between revisions of "Triangle Wizard"
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*Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases. | *Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases. | ||
*AI will no longer attempt to attack creatures which have been recently converted to their side. | *AI will no longer attempt to attack creatures which have been recently converted to their side. | ||
*Angry | *Angry deities now regularly smite you with holy damage if you have any of their items equipped. | ||
*A list of player allies can be found in the character dump now. | *A list of player allies can be found in the character dump now. | ||
*Added the Servant of the Pantheon class. | *Added the Servant of the Pantheon class. |
Revision as of 11:03, 30 January 2012
Triangle Wizard | |
---|---|
Stable game | |
Developer | Wouter van den Wollenberg (wollie73@hotmail.com) |
Theme | D&D |
Influences | NetHack, Diablo |
Released | 27 Oct, 2008 (R 1.01) |
Updated | January 29, 2012 (R 13.01) |
Licensing | Freeware, Closed Source |
P. Language | GML |
Platforms | Windows |
Interface | ASCII |
Game Length | 113 levels |
Official site of Triangle Wizard |
Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.
Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.
It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
Trianglopedia
The game includes an ingame 'wikipedia' help system which users can edit or look things up in.
Triangle Wizard Day
If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.
Screenshots
The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
Trailers
Two trailers of the game can be found on YouTube:
Latest Major Update (R 13.01)
- Fixed empty shops.
- Improved the targeting of the Recall spell.
- Fixed a graphical error with a flying squared character.
- Added some clarification notes in the Trianglopedia.
- Corrected the article for the Cryptic Shrine in the Trianglopedia.
- Heroes spawned by the Dance with Death mission will no longer be generated inside walls.
- Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases.
- AI will no longer attempt to attack creatures which have been recently converted to their side.
- Angry deities now regularly smite you with holy damage if you have any of their items equipped.
- A list of player allies can be found in the character dump now.
- Added the Servant of the Pantheon class.
- Removed the finding chance part of the message when you pick spells up; this was very confusing for new players. It can still be found at the spell info screen.
- Spell incantations powerups now correctly give you a spell level if you have none (or a negative amount) whilst also already having storage.
- Added a darkness system.
- Many spells, sigils, creatures now give light, some very rare creatures radiate darkness.
- Added several new item modifications.
- Added several ways to see into darkness, some races obtains some of these at the start of the game.
- Fixed a rare bug which caused you to have an insurmountable spell delay.
- Dorah now also grants Terrasight.
- Summoned creatures and allies no longer follow masters they cannot see (either through darkness or invisibility). Only if these creatures possess means to see invisible creatures or see into darkness will they follow their master. You can still use Recall to get them to teleport to you.
- AI controlled casters can now 'see' themselves always even when they are invisible and cannot see invisible creatures.
- Added the Wizard's Flare utility spell.
- Q can no longer be used to cycle spell in a certain letter bin (noone used this anyway). Q is now used to cast the new Wizard's Flare spell.
- Added a few new talents including Touch of Midas, Guidance of Kreia and Irene's Glare.
- Added the Twilight shrine.
- Added a new player corpse type; the Phantom.
- Added a new deity, Dauros the Benefactor.
- Removed the classes, races and spells from the manual. These are replaced by the ingame Trianglopedia.
- There is now a prompt after loading a very big level before the game continues, this way you can get a cup of tea in the meantime.
- Call of the Forest is now considered a nature spell for Druids.
- The Weather Tap ability of Weather Mages now provides a boost of 45% (up from 15%) quicker regenerating of wind spells.