Difference between revisions of "Triangle Wizard"

From RogueBasin
Jump to navigation Jump to search
(added Triangle Wizard update)
Line 8: Line 8:
| language = [[Game Maker language|GML]]
| language = [[Game Maker language|GML]]
| interface = [[ASCII]]
| interface = [[ASCII]]
| updated = January 29, 2012
| updated = April 2, 2012
| updver = R 13.01
| updver = R 13.02
| platforms = [[Windows]]
| platforms = [[Windows]]
| length = 113 levels
| length = 113 levels
Line 50: Line 50:
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)
* [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated)


== Latest Major Update (R 13.01) ==
== Latest Major Update (R 13.02) ==
Patch 13.02


*Fixed empty shops.
*Pressing ESC now also offers an extended menu from which all other menu's and settings can be accessed without remembering the keycodes.
*Improved the targeting of the Recall spell.
*Fixed a few typos.
*Fixed a graphical error with a flying squared character.
*Quest related creatures are now immune to Charm and Anarchy.
*Added some clarification notes in the Trianglopedia.
*Azathoth will no longer instantly permakill anyone who offends it. Instead 60% of max hitpoints are lost until amends are made.
*Corrected the article for the Cryptic Shrine in the Trianglopedia.
*Added an option to require shft/alt for mouseovers to be visible.
*Heroes spawned by the Dance with Death mission will no longer be generated inside walls.
*Gnomish extra spell now levels when leveling up.
*Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome diseases.
*Modified the graphics of Liquid Form.
*AI will no longer attempt to attack creatures which have been recently converted to their side.
*Quest escorts enjoy a moment of absolute immunity along with the player at the start of a new level for half the normal duration.
*Angry deities now regularly smite you with holy damage if you have any of their items equipped.
*Casting Wizard's Flare a second time in quick succession makes the flares explode in more brighter secondary particles which can no longer be controlled and stick to walls.
*A list of player allies can be found in the character dump now.
*Added a new quest: The Rituals.
*Added the Servant of the Pantheon class.
*Less spell effects should penetrate to the next dungeon level.
*Removed the finding chance part of the message when you pick spells up; this was very confusing for new players. It can still be found at the spell info screen.
*Galio should no longer drop his head twice.
*Spell incantations powerups now correctly give you a spell level if you have none (or a negative amount) whilst also already having storage.
*Magic sigils can now also contain the Dweomer Thief spell.
*Added a darkness system.
*Pyth now decreases the duration of status effects and diseases on the player by 75% instead of 50% on all allies.
*Many spells, sigils, creatures now give light, some very rare creatures radiate darkness.
*Melee immunity is now only granted after the third attack made on someone  in a short moment. This makes groups somewhat more dangerous. Creatures can no longer make infinite amount of melee attacks in some period of time, they now get a small cooldown after each attack. They can still perform knockbacks though.
*Added several new item modifications.
*Trolls now regenerate incantations 55% slower instead of only 35%.
*Added several ways to see into darkness, some races obtains some of these at the start of the game.
*The Berserker unique ability, Enchanted Weapons, now grants a quicker melee attack speed and quicker melee immunity.
*Fixed a rare bug which caused you to have an insurmountable spell delay.
*Floating damage numbers now have a different font if the damage was directed against yourself or allies.
*Dorah now also grants Terrasight.
*Creatures can no longer stack on top of each other.
*Summoned creatures and allies no longer follow masters they cannot see (either through darkness or invisibility). Only if these creatures possess means to see invisible creatures or see into darkness will they follow their master. You can still use Recall to get them to teleport to you.
*Knocking creatures into each other will knock those creatures also back.
*AI controlled casters can now 'see' themselves always even when they are invisible and cannot see invisible creatures.
*Increased the chances of Euphoria granting a wish.
*Added the Wizard's Flare utility spell.
*Radically changed the Priest's unique ability, Divinity Everlasting. It now grants a unique boon depending on your deity. A priest without any deity suffers major penalties.
*Q can no longer be used to cycle spell in a certain letter bin (noone used this anyway). Q is now used to cast the new Wizard's Flare spell.
*Entering a level where there is a gem to be found while you have a zero chance at finding magical items will no longer crash the game.
*Added a few new talents including Touch of Midas, Guidance of Kreia and Irene's Glare.
*Losing or gaining resistances via deities will no longer affect resistance powerup drop rates.
*Added the Twilight shrine.
*Shop levels can no longer have darkness.
*Added a new player corpse type; the Phantom.
*Added internal support for item mods influencing non-resistable damage types.
*Added a new deity, Dauros the Benefactor.
*Added several new item suffixes.
*Removed the classes, races and spells from the manual. These are replaced by the ingame Trianglopedia.
*Corpses of a disciples will no longer be disciples if raised from death.
*There is now a prompt after loading a very big level before the game continues, this way you can get a cup of tea in the meantime.
*Clockwork units have a new font.
*Call of the Forest is now considered a nature spell for Druids.
*Increased the rate at which the Color Blast ability granted by Taric increases in spell level.
*The Weather Tap ability of Weather Mages now provides a boost of 45% (up from 15%) quicker regenerating of wind spells.
*Updated the handling of the poisoned status effect; it should no longer permanently change melee damage output.
*Added a few new creatures.
*Worshipping the RNG now also affects gambling.
*Added a new deity: Niwrad, the Evolving One.
*Champion enemies can now be generated with many new unique abilities.


[[Category:Roguelikelike]]
[[Category:Roguelikelike]]

Revision as of 20:31, 2 April 2012

Triangle Wizard
Stable game
Developer Wouter van den Wollenberg (wollie73@hotmail.com)
Theme D&D
Influences NetHack, Diablo
Released 27 Oct, 2008 (R 1.01)
Updated April 2, 2012 (R 13.02)
Licensing Freeware, Closed Source
P. Language GML
Platforms Windows
Interface ASCII
Game Length 113 levels
Official site of Triangle Wizard


Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, which is the case with nearly all other roguelikes. Aside from the primitive character display, the game has modern effects.

Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.

It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.

Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.

Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.

Trianglopedia

The game includes an ingame 'wikipedia' help system which users can edit or look things up in.

Triangle Wizard Day

If one chooses to play the game on the 27th of October the player character receives special bonuses, like a bonus talent, a unique item called the Triangle Wizard Hat and resistances. Monsters will also randomly wear Triangle Wizard hats and the player can reach a special level where a the monsters celebrate the anniversary of the game itself granting the player an additional free talent. Only on this day it is possible to obtain the legendary Triangular Ring unique item.

Screenshots

newscreen3.png

The above (big) one is more recent than the other two. (Notice for example the difference in GUI).

sscreen14dy.png

sscreen15.png

Trailers

Two trailers of the game can be found on YouTube:

  • [1] (outdated)
  • [2] (hopelessly outdated)

Latest Major Update (R 13.02)

Patch 13.02

  • Pressing ESC now also offers an extended menu from which all other menu's and settings can be accessed without remembering the keycodes.
  • Fixed a few typos.
  • Quest related creatures are now immune to Charm and Anarchy.
  • Azathoth will no longer instantly permakill anyone who offends it. Instead 60% of max hitpoints are lost until amends are made.
  • Added an option to require shft/alt for mouseovers to be visible.
  • Gnomish extra spell now levels when leveling up.
  • Modified the graphics of Liquid Form.
  • Quest escorts enjoy a moment of absolute immunity along with the player at the start of a new level for half the normal duration.
  • Casting Wizard's Flare a second time in quick succession makes the flares explode in more brighter secondary particles which can no longer be controlled and stick to walls.
  • Added a new quest: The Rituals.
  • Less spell effects should penetrate to the next dungeon level.
  • Galio should no longer drop his head twice.
  • Magic sigils can now also contain the Dweomer Thief spell.
  • Pyth now decreases the duration of status effects and diseases on the player by 75% instead of 50% on all allies.
  • Melee immunity is now only granted after the third attack made on someone in a short moment. This makes groups somewhat more dangerous. Creatures can no longer make infinite amount of melee attacks in some period of time, they now get a small cooldown after each attack. They can still perform knockbacks though.
  • Trolls now regenerate incantations 55% slower instead of only 35%.
  • The Berserker unique ability, Enchanted Weapons, now grants a quicker melee attack speed and quicker melee immunity.
  • Floating damage numbers now have a different font if the damage was directed against yourself or allies.
  • Creatures can no longer stack on top of each other.
  • Knocking creatures into each other will knock those creatures also back.
  • Increased the chances of Euphoria granting a wish.
  • Radically changed the Priest's unique ability, Divinity Everlasting. It now grants a unique boon depending on your deity. A priest without any deity suffers major penalties.
  • Entering a level where there is a gem to be found while you have a zero chance at finding magical items will no longer crash the game.
  • Losing or gaining resistances via deities will no longer affect resistance powerup drop rates.
  • Shop levels can no longer have darkness.
  • Added internal support for item mods influencing non-resistable damage types.
  • Added several new item suffixes.
  • Corpses of a disciples will no longer be disciples if raised from death.
  • Clockwork units have a new font.
  • Increased the rate at which the Color Blast ability granted by Taric increases in spell level.
  • Updated the handling of the poisoned status effect; it should no longer permanently change melee damage output.
  • Added a few new creatures.
  • Worshipping the RNG now also affects gambling.
  • Added a new deity: Niwrad, the Evolving One.
  • Champion enemies can now be generated with many new unique abilities.